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Полной список обновлений Narbacular Drop

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February 1, 2005
Pre-Alpha
  • All levels created in Hammer Editor, and loadable into the game.
  • System for success conditions implemented.
  • Two functional levels with the puzzles fully implemented.
  • All game objects are implemented.
  • Camera interpolation will be smoother.
  • Game Play:
    • The player can view all five level layouts.
    • The first two levels can be beaten (the door signifying the end of the level can be opened).
    • Textured prototypes of every level object are in the game and can be viewed.
    • Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences.
    • Transitions through portals are smoother, with less to non-existent flickering.
    • Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for.
    • Impy has some basic path-finding AI.
 
February 22, 2005
Alpha
  • All five puzzles at least partially implemented.
  • Waypoint system loader for Hammer implemented (so Lava Turtle can move).
  • More animations for Princess and Impy will be added to the game.
  • AI is functional for Impy, Demon and Turtle, but not finalized.
  • AI allows Wally to give the player hints, partially implemented.
  • Two-Dimensional menus fully implemented.
    • Main Menu (Easy Mode, Impy Mode, Configure, and Quit options)
    • Pause Menu (Return to Game, Restart Room, Quit to Main Menu, and Quit Game options).
    • Configure Menu (Options for display and sounds)
  • Game Play:
    • The player can “beat” four of the five levels.
    • The final boss battle can somewhat be played.
    • Transitions through portals both graphical and orientation-wise will be smoother and less noticeable.
    • Levels will be more interesting, and the AI will be more engaging.
    • The player will be able to get hints on how to beat the level from Wally after certain triggers.
    • The player will be able to change certain options in the game menus.
 
April 5, 2005
Beta
  • All five puzzles fully implemented.
  • AI for Demon, Impy and Turtle fully implemented.
  • Wally’s hint system for the player fully implemented.
  • Menus, along with the 3D level selection menu will be fully implemented.
  • Almost all game sounds and music will be in the game.
  • Game Play:
    • All five levels are beatable, including the boss battle.
    • The player will be able to use the 3D menu to play any level that they have previously beaten.
 
April 19, 2005
Final
  • All five puzzle complete and fully tested.
  • AI is robust and interesting.
  • Graphics are fully completed and all art content is in.
  • All game sounds and music will be in.
  • All major bugs in the game will be blasted to oblivion.
  • Credits, DigiPen Logo Intro, and NMS Intro will be in.
  • Game Play:
    • The player will be able to play through all five levels, and replay them through the 3D menu.
    • The game will be engaging and fun, with everything above fully playable.
 
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