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Полной список обновлений Narbacular Drop

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Gish

Известный испытуемый
Администрация
15 Окт 2017
2,534
62
858
aperturescience.ru
Steam
View
February 1, 2005
Pre-Alpha
  • All levels created in Hammer Editor, and loadable into the game.
  • System for success conditions implemented.
  • Two functional levels with the puzzles fully implemented.
  • All game objects are implemented.
  • Camera interpolation will be smoother.
  • Game Play:
    • The player can view all five level layouts.
    • The first two levels can be beaten (the door signifying the end of the level can be opened).
    • Textured prototypes of every level object are in the game and can be viewed.
    • Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences.
    • Transitions through portals are smoother, with less to non-existent flickering.
    • Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for.
    • Impy has some basic path-finding AI.
 

Gish

Известный испытуемый
Администрация
15 Окт 2017
2,534
62
858
aperturescience.ru
Steam
View
February 22, 2005
Alpha
  • All five puzzles at least partially implemented.
  • Waypoint system loader for Hammer implemented (so Lava Turtle can move).
  • More animations for Princess and Impy will be added to the game.
  • AI is functional for Impy, Demon and Turtle, but not finalized.
  • AI allows Wally to give the player hints, partially implemented.
  • Two-Dimensional menus fully implemented.
    • Main Menu (Easy Mode, Impy Mode, Configure, and Quit options)
    • Pause Menu (Return to Game, Restart Room, Quit to Main Menu, and Quit Game options).
    • Configure Menu (Options for display and sounds)
  • Game Play:
    • The player can “beat” four of the five levels.
    • The final boss battle can somewhat be played.
    • Transitions through portals both graphical and orientation-wise will be smoother and less noticeable.
    • Levels will be more interesting, and the AI will be more engaging.
    • The player will be able to get hints on how to beat the level from Wally after certain triggers.
    • The player will be able to change certain options in the game menus.
 

Gish

Известный испытуемый
Администрация
15 Окт 2017
2,534
62
858
aperturescience.ru
Steam
View
April 5, 2005
Beta
  • All five puzzles fully implemented.
  • AI for Demon, Impy and Turtle fully implemented.
  • Wally’s hint system for the player fully implemented.
  • Menus, along with the 3D level selection menu will be fully implemented.
  • Almost all game sounds and music will be in the game.
  • Game Play:
    • All five levels are beatable, including the boss battle.
    • The player will be able to use the 3D menu to play any level that they have previously beaten.
 

Gish

Известный испытуемый
Администрация
15 Окт 2017
2,534
62
858
aperturescience.ru
Steam
View
April 19, 2005
Final
  • All five puzzle complete and fully tested.
  • AI is robust and interesting.
  • Graphics are fully completed and all art content is in.
  • All game sounds and music will be in.
  • All major bugs in the game will be blasted to oblivion.
  • Credits, DigiPen Logo Intro, and NMS Intro will be in.
  • Game Play:
    • The player will be able to play through all five levels, and replay them through the 3D menu.
    • The game will be engaging and fun, with everything above fully playable.
 
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