The following is a list of quotes from the Civil Protection.
In the playable leak map
Miscellaneous sounds with a normal human voice.
Miscellaneous sounds with several vocoder voices different to that of the final game.
When the player is left with Barney Calhoun in the interrogation room:
If the player refuses to pick up the can, with increasing aggression:
When the player picks up the can:
If the player holds the can without dropping it:
If the player puts the can in the trash can:
If the player drops the can somewhere other than the trash can:
When officers attack the player, shortly before they are saved by Alyx:
Location:
Location:
Location:
When officers dump flammable barrels into the system:
When the player passes the wooden bridge on the other side of the pipes:
Location:
Location:
These voice lines are mostly re-recorded lines from Half-Life 2, albeit with minor alterations. However, they are not included in the sentences.txt file, and are probably early work in progress.
Quotes with * have inaccuracies or punctuation issues and require corrections.
Half-Life 2 leak
City 17 Trainstation
Location:vo/trainyardIn the playable leak map
d1_trainstation_02, a Citizen approaches Gordon on the plaza but gets stopped by Metrocops who talk to both Gordon and the Citizen.| Filename(s) | Quote |
mcop_badcomp | Lucky I don't bust you for keeping bad company. |
mcop_badnewsguy | That guy's bad news. Stay away from him. |
mcop_hehheh | Heh heh. |
mcop_lastwarn | You had your last warning. |
mcop_mindyerbiz | Mind your own business. |
mcop_oomph | Ooommmph! |
mcop_stayawayhim | Stay away from him. |
mcop_toldyou | Told you not to come around here. |
mcop_wanthelp | Want some help? |
mcop_whatreyoulookingat | What are you looking at. |
mcop_whatup | You. What are you doing up here? |
mcop_you | You. |
mcop_youagain | You again. |
mcop_youheardhim | You heard him, buddy. |
Miscellaneous (human voice)
Location:npc/metropolice_new (No text data)Miscellaneous sounds with a normal human voice.
| Filename(s) | Quote |
deploy01 | Heads up! |
deploy02 | Let 'em loose! |
deploy03 | Heads! |
deploy04 | Give chase. |
deploy05 | Deploying remote! |
deploy06 | Release! |
dropweapon | Drop your weapon, get down! |
freeze | Freeze! Stay where you are! |
getonground | Get on the ground! Do it now! |
hiding01 | Get out of there! |
hiding02 | There's no point in hiding. |
hiding03 | You have no chance of escape. |
hiding04 | You're surrounded. |
hiding05 | We have you covered. |
pointer01 | Over there! |
pointer02 | Over there, he's getting away! |
pointer03 | There! |
pointer04 | Look! |
pointer05 | Don't let him get away! |
pointer06 | He's getting away! |
shooter01 | Got him! |
shooter02 | I have him! |
shooter03 | He's mine! |
shooter04 | Right. |
shooter05 | Yes, I see him. |
surprise1 | What the? |
surprise2 | Huh? |
surprise3 | What the? |
surprise4 | What the hell? |
takedown | Take him down. |
water01 | He's in the water. |
water02 | Hold back the remotes. |
water03 | He's gone below! |
Miscellaneous (vocoder voice)
Location:npc/metropolice (No text data)Miscellaneous sounds with several vocoder voices different to that of the final game.
| Filename(s) | Quote |
alert1 | You're that guy! |
alert2 | You! |
alert3 | Hey! |
alert4 | Isn't that Freeman? |
alert5 | Go! |
alert6 | Oh, God! |
deploy01 | Heads up! |
deploy02 | Let 'em loose! |
deploy03 | Give chase. |
deploy04 | Heads! |
deploy05 | Deploying remote! |
deploy06 | Release! |
dropweapon | Drop your weapon, get down! |
freeze | Freeze! |
getonground | Stay where you are, get on the ground! Do it now! |
hiding01 | Get out of there! |
hiding02 | There's no point in hiding. |
hiding03 | You have no chance of escape. |
hiding04 | You're surrounded. |
hiding05 | We have you covered. |
pointer01 | Over there! |
pointer02 | There! |
pointer03 | Look! |
pointer04 | Don't let him get away! |
pointer05 | There! |
pointer06 | He's getting away! |
shooter01 | Got him! |
shooter02 | I have him! |
shooter03 | He's mine! |
shooter04 | Right. |
shooter05 | Yes, I see him. |
surprise1 | What the? |
surprise2 | Huh? |
surprise3 | What the? |
surprise4 | What the hell? |
takedown | Take him down! (Also in the retail files) |
water01 | He's in the water. |
water02 | Hold back the remotes. |
water03 | He's gone below! |
Conversation
Location:npc/metropolice (No text data)| Filename(s) | Quote |
mc1ans_believewhatyouwant | Believe what you want. |
mc1ans_bellyaching | Quit your bellyaching. |
mc1ans_couldbe | Eh, could be. |
mc1ans_dontberidic | Don't be ridiculous. |
mc1ans_dontwannatalk | I don't wanna talk about it. |
mc1ans_enoughouttayou | That's enough outta you. |
mc1ans_fascinating | Fascinating. |
mc1ans_figures | Figures. |
mc1ans_hadtopartner | I had to get you for a partner. |
mc1ans_helluvamood | You're in helluva a mood. |
mc1ans_hm | Hm. |
mc1ans_huhfigures | Huh, figures. |
mc1ans_letmethink | Let me think about that. |
mc1ans_mightbe | Might be. |
mc1ans_mightcould | Might could. |
mc1ans_mightnot | Might not. |
mc1ans_nope | Nope. |
mc1ans_rathernottalk | I'd rather not talk about that. |
mc1ans_rathernotthink | I'd rather not think about that. |
mc1ans_shutup | Shut up about that. |
mc1ans_stopwhining | Stop whining. |
mc1ans_theresyerproblem | There's your problem right there. |
mc1ans_thinkso | Think so. |
mc1ans_watchyermouth | Watch your mouth. |
mc1ans_yeah | Yeah. |
mc1ans_yep | Yep. |
mc1ans_youexpectme | You expect me to believe that? |
mc1ans_youreallybelieve | You really believe that? |
Conversation
Location:npc/metropolice (No text data)| Filename(s) | Quote |
mc1que_betterthings | I got better things to do. |
mc1que_career | Yep, this was definitely the best career choice I've ever made. |
mc1que_enlisting | So, I'm thinking of enlisting. |
mc1que_everythingihoped | This is everything I hoped it would be. |
mc1que_feelinggood | I'm feeling pretty good about myself today. |
mc1que_feetkillin | My feet are killing me. |
mc1que_goingtohell | This whole place is going to hell. Well, not this place. |
mc1que_justthought | I just thought of something. Uh, wait... Maybe not. |
mc1que_kids | I wouldn't have kids even if they let me. |
mc1que_lastjob | Beats the shit out of my last job. |
mc1que_paycut | What do you bet we get a pay cut? |
mc1que_peoplesuck | People suck. Well, except for us, I mean. |
mc1que_perks | So, you getting the perks they promised you? |
mc1que_raise | Supposedly we're getting a raise next week. |
mc1que_stimpatch | I could use another stimpatch. |
mc1que_stomach | My stomach is killing me. |
mc1que_stunsticks | I heard we're not getting those new stun sticks this year. |
mc1que_thisridiculous | This is ridiculous. |
mc1que_yourwife | Your wife doesn't like me, does she? |
Conversation
Location:npc/metropolice (No text data)| Filename(s) | Quote |
mc2ans_believewhatyouwant | Believe what you want. |
mc2ans_bellyaching | Quit your bellyaching. |
mc2ans_couldbe | Eh, could be. |
mc2ans_dontridiculous | Don't be ridiculous. |
mc2ans_dontwannatalk | I don't wanna talk about it. |
mc2ans_dontwannatalk2 | I don't want to talk about it. |
mc2ans_enoughouttayou | That's enough outta you. |
mc2ans_fascinating | Fascinating. |
mc2ans_figures | Figures. |
mc2ans_helluvamood | You're in helluva a mood. |
mc2ans_lemmethink | Let me think about that. |
mc2ans_mightbe | Might be. |
mc2ans_mightcould | Might could. |
mc2ans_mightnot | Might not. |
mc2ans_nope | Nope. |
mc2ans_nope2 | Nope. |
mc2ans_rathernotthink | I'd rather not think about that. |
mc2ans_shutup | Shut up about that. |
mc2ans_stopwhining | Stop whining. |
mc2ans_stopwhining2 | Stop whining. |
mc2ans_theresyerproblem | There's your problem right there. |
mc2ans_theresyerproblem2 | There's your problem right there. |
mc2ans_thinkso | Think so. |
mc2ans_watchmouth | Watch your mouth. |
mc2ans_yeah | Yeah. |
mc2ans_yep | Yep. |
mc2ans_youexpectme | You expect me to believe that? |
mc2ans_youforpartner | I had to get you for a partner. |
mc2ans_youreallybelieve | You really believe that? |
mc2ans_youreallybelieve2 | You really believe that? |
mc2ans_yup | Yup. |
mc2ans_yup2 | Yup. |
Conversation
Location:npc/metropolice (No text data)| Filename(s) | Quote |
mc2que_betterthings | I got better things do. |
mc2que_career | Yep, this was definitely the best career choice I've ever made. |
mc2que_enlisting | So, I'm thinking about enlisting. |
mc2que_everythingihoped | This is everything I hoped it would be. |
mc2que_feelinggood | I'm feeling pretty good about myself today. |
mc2que_feetkilling | My feet are killing me. |
mc2que_feetkilling2 | My feet are killing me. |
mc2que_goingtohell | This whole place is going to hell. No. Not this place. |
mc2que_goingtohell2 | This whole place is going to hell. Well, not this place. |
mc2que_justthought | I just thought of something. Uh, wait... Maybe not. |
mc2que_justthought2 | I just thought of something. Uh, wait... Maybe not. |
mc2que_kids | I wouldn't have kids even if they let me. |
mc2que_lastjob | Beats the shit out of my last job. |
mc2que_paycut | What do you bet we get a pay cut? |
mc2que_peoplesuck | People suck. Well, except for us. |
mc2que_perks | So, you getting the perks they promised you? |
mc2que_raise | Supposedly we're getting a raise next week. |
mc2que_stimpatch | I could use another stimpatch. |
mc2que_stomach | My stomach is killing me. |
mc2que_stomach2 | My stomach is killing me. |
mc2que_stunsticks | I heard we're not getting those new stun sticks this year. |
mc2que_yourwife | Your wife doesn't like me, does she? |
Half-Life 2
Level-specific quotes
These lines play in various narrative-specific contexts throughout the game, largely in the early chapters.Point Insertion
Location:npc/metropolice/vo=Trainstation security area=
Near the gate after getting off the train, where a Citizen is harassed by an officer:| Filename(s) | Quote |
firstwarningmove | First warning: move away. |
movealong3, moveit2 | Move along. Move it. |
| Filename(s) | Quote |
needanyhelpwiththisone | Need any help with this one? |
=Loyalty check=
When approaching the officer performing the "loyalty check", after escaping the interrogation room:| Filename(s) | Quote |
pickupthecan1 | Pick up that can. |
| Filename(s) | Quote |
pickupthecan3 | I said pick up the can. |
youknockeditover | You knocked it over; pick it up. |
pickupthecan2 | Pick. Up. The can. |
| Filename(s) | Quote |
putitinthetrash1 | Now, put it in the trash can. |
| Filename(s) | Quote |
putitinthetrash2 | I said put it in the trash can. |
| Filename(s) | Quote |
allrightyoucango (sic), chuckle | Alright, you can go. [chuckles] |
citizensummoned | Reporting citizen summoned to voluntary conscription for General Public Service Detail T94-322. |
| Filename(s) | Quote |
prepareforjudgement | Suspect, prepare to receive civil judgment! |
nowgetoutofhere, chuckle | Now get out of here. [chuckles] |
loyaltycheckfailure | Control, I have a failure to comply with loyalty check, tag as possible 10-103m. |
=Apartment building=
When officers break into a room, shortly before the player is hunted:| Filename(s) | Quote |
dontmove | Don't move! |
unlawfulentry603 | 603, unlawful entry. |
Location:
npc/metropolice (takedown), npc/metropolice/vo (holdit)| Filename(s) | Quote |
holdit | Hold it. |
takedown | Take him down! |
"A Red Letter Day"
When the player drops onto the train tracks after leaving Dr. Kleiner's lab:Location:
npc/metropolice/vo| Filename(s) | Quote |
hesrunning | He's running! |
Route Kanal
When the player enters the pipes next to Mary:Location:
npc/metropolice/vo| Filename(s) | Quote |
anyonepickup647e | Anyone else pick up a 647e reading? |
checkformiscount | Check for miscount. |
stillgetting647e | Still getting that 647e from local surveillance. |
| Filename(s) | Quote |
sweepingforsuspect | Sweeping for suspect. |
| Filename(s) | Quote |
reinforcementteamscode3 | Reinforcement teams Code 3! |
Other quotes
Location:npc/metropolice| Filename(s) | Quote |
hiding02 | Sweeping for suspect. |
hiding03 | Position to contain. |
hiding04 | Lock. |
hiding05 | Isolate. |
takedown | Take him down! |
npc/metropolice/vo| Filename(s) | Quote |
11-99officerneedsassistance | 11-99! Officer needs assistance! |
404zone | 404 Zone. |
acquiringonvisual | Acquiring on visual! |
administer | Administer. |
affirmative | Affirmative. |
affirmative2 | Affirmative. |
airwatchsubjectis505 | Dispatch, we need airwatch, subject is 505. |
allrightyoucango | All right. You can go. |
allunitsbol34sat | All units BOL we have 34s at. |
allunitscloseonsuspect | All units close on suspect. |
allunitscode2 | All units code 2. |
allunitsmaintainthiscp | All units maintain this CP. |
allunitsmovein | All units move in. |
allunitsreportlocationsuspect | All units report location of suspect. |
allunitsrespondcode3 | All units at location, respond code 3 |
amputate | Amputate. |
anticitizen | Anticitizen. |
anyonepickup647e | Anyone else pickup a 647e reading? |
apply | Apply. |
assaultpointsecureadvance | Assault point secure. Advance. |
atcheckpoint | At checkpoint. |
backmeupImout | Back me up! I'm out! |
backup | Backup. |
block | Block. |
blockisholdingcohesive | Block is holding, cohesive. |
breakhiscover | Break his cover. |
bugs | Bugs. |
bugsontheloose | We have bugs on the loose. |
canal | Canal. |
canalblock | Canal block. |
catchthatbliponstabilization | Catch that blip on the stabilization readout. |
cauterize | Cauterize. |
checkformiscount | Check for miscount. |
chuckle | Heh heh heh heh. |
citizen | Citizen. |
citizensummoned | Reporting citizen summoned to voluntary conscription for general public service detail T94-322. |
classifyasdbthisblockready | Classify subject name as DB this block ready for cleanout. |
clearandcode100 | Clear and Code 100. |
clearno647no10-107 | Clear, no 647, no 10-107. |
code7 | Code 7. |
code100 | Code 100. |
condemnedzone | Condemned zone. |
confirmadw | Confirmed ADW on that suspect. 10-0. |
confirmpriority1sighted | Confirm priority 1 sighted. |
contactwith243suspect | Contact with 243 suspect, my 10-20 is. |
contactwithpriority2 | Contact with a priority 2. |
control100percent | Control is 100 percent this location. No sign of that 647e. |
controlsection | Control section. |
converging | Converging. |
copy | Copy. |
covermegoingin | Cover me, I'm going in! |
cpbolforthat243 | CP we need airwatch to BOL for that 243. |
cpiscompromised | CP is compromised. Re-establish. |
cpisoverrunwehavenocontainment | CP is overrun, we have no containment! |
cprequestsallunitsreportin | CP requests all units location report in. |
cpweneedtoestablishaperimeterat | CP we need to establish a perimeter at. |
criminaltrespass63 | Six three, criminal trespass. |
dbcountis | DB count is. |
defender | Defender. |
deservicedarea | Deserviced area. |
designatesuspectas | Designate suspect as. |
destroythatcover | Destroy that cover! |
dismountinghardpoint | Dismounting hardpoint. |
dispatchIneed10-78 | Dispatch I need 10-78 officer in trouble! |
dispreportssuspectincursion | Disp reports suspect incursion at location. |
dispupdatingapb | Disp updating APB likeness. |
distributionblock | Distribution block. |
document | Document. |
dontmove | Don't move. |
eight | Eight. |
eighteen | 18. |
eighty | 80. |
eleven | 11. |
establishnewcp | Fall out, establish a new CP. |
examine | Examine. |
expired | Expired. |
externaljurisdiction | External jurisdiction. |
fifteen | 15. |
fifty | 50. |
finalverdictadministered | Final verdict administered. |
finalwarning | Final warning. |
firetodislocateinterpose | Fire to dislocate that interpose! |
firingtoexposetarget | Firing to expose target! |
firstwarningmove | First warning; move away. |
five | 5. |
four | 4. |
fourteen | 14. |
fourty | 40. |
freeman | Freeman. |
freenecrotics | I have free necrotics. |
get11-44inboundcleaningup | Get that 11-44 inbound, we're cleaning up now. |
getdown | Get down! |
getoutofhere | Get out of here. |
goingtotakealook | Going to take a look. |
gota10-107sendairwatch | Got a 10-107 here, send airwatch for tag. |
gothimagainsuspect10-20at | Got him again, suspect is 10-20 at. |
gotoneaccomplicehere | I got one accomplice here. |
gotsuspect1here | Got suspect 1 here. |
grenade | Grenade! |
hardpointscanning | Hardpoint scanning. |
help | Help! |
hero | Hero. |
hesgone148 | He's gone 148. |
hesrunning | He's running. |
hesupthere | He's up there. |
hidinglastseenatrange | Hiding, last seen at range. |
highpriorityregion | High priority region. |
holdingon10-14duty | Holding on 10-14 duty at code 4. |
holdit | Hold it. |
holditrightthere | Hold it right there. |
holdthisposition | Protection Team hold this position. |
Ihave10-30my10-20responding | I have a 10-30 my 10-20 responding code 2. |
industrialzone | Industrial zone. |
infection | Infection. |
infestedzone | Infested zone. |
inject | Inject. |
innoculate | Inoculate. |
inposition | In position. |
inpositionathardpoint | In position at hard point. |
inpositiononeready | In position, one ready. |
intercede | Intercede. |
interlock | Interlock. |
investigate | Investigate. |
investigating10-103 | Investigating 10-103. |
is10-108 | Is 10-108! |
is415b | Is 415b. |
Isaidmovealong | I said, move along. |
isathardpointreadytoprosecute | Is at hard point, ready to prosecute. |
isclosingonsuspect | Is closing on suspect. |
isdown | Is down! |
isgo | Is go. |
ismovingin | Is moving in. |
isolate | Isolate. |
ispassive | Is passive. |
isreadytogo | Is ready to go. |
issuingmalcompliantcitation | Issuing malcompliant citation. |
Ivegot408hereatlocation | I've got a 408 here at location. |
jury | Jury. |
keepmoving | Keep moving. |
king | King. |
level3civilprivacyviolator | I have a level 3 civil privacy violator here. |
line | Line. |
localcptreportstatus | Local CPT report status. |
location | Location. |
lock | Lock. |
lockyourposition | All units, lock your position. |
lookingfortrouble | Looking for trouble? |
lookout | Look out! |
lookoutrogueviscerator | Look out, rogue viscerator! |
looseparasitics | Loose parasitics! |
loyaltycheckfailure | I have a failure to comply with loyalty check, possible 10-103m. |
malcompliant10107my1020 | Malcompliant 10-107 of my 10-20 preparing to prosecute. |
malignant | Malignant. |
matchonapblikeness | I have a match on APB likeness. |
meters | Meters. |
minorhitscontinuing | Minor hits, continuing prosecution. |
move | Move. |
movealong | Move along. |
movealong3 | Move along. |
movebackrightnow | Move back right now. |
moveit | Move it! |
moveit2 | Move it. |
movetoarrestpositions | All units move to arrest positions. |
movingtocover | Moving to cover! |
movingtohardpoint | Moving to hardpoint. |
movingtohardpoint2 | Moving to hardpoint! |
necrotics | Necrotics. |
needanyhelpwiththisone | Need any help with this one? |
nine | Nine. |
nineteen | 19. |
ninety | 90. |
nocontact | No contact. |
noncitizen | Non-citizen. |
nonpatrolregion | Non-patrol region. |
non-taggedviromeshere | Non-tagged viromes here. |
novisualonupi | No visual on UPI at this time. |
nowgetoutofhere | Now get out of here. |
officerdowncode3tomy10-20 | Officer down, request all units code 3 to my 10-20! |
officerdownIam10-99 | Officer down, I am 10-99 repeat I am 10-99! |
officerneedsassistance | Officer needs assistance, I'm 11-99! |
officerneedshelp | Officer needs help! |
officerunderfiretakingcover | Officer under fire, taking cover! |
one | 1. |
onehundred | 100. |
outbreak | Outbreak. |
outlandbioticinhere | We've got an outland biotic in here! |
outlandzone | Outland zone. |
pacifying | Pacifying. |
patrol | Patrol. |
pickingupnoncorplexindy | Picking up a non corplex indy over here. |
pickupthecan1 | Pick up that can. |
pickupthecan2 | Pick up the can. |
pickupthecan3 | I said pick up the can. |
positiontocontain | Position to contain. |
possible10-103alerttagunits | Possible 10-103 my location, alert tag units. |
possible404here | Possible 404 here. |
possible647erequestairwatch | Possible 647e here, request airwatch tag. |
possiblelevel3civilprivacyviolator | Possible level 3 civil privacy violator here. |
preparefor1015 | Prepare for 10-15. |
prepareforjudgement | Suspect, prepare to receive civil judgment. |
preparingtojudge10-107 | Preparing to judge the 10-107, please be advised. |
preserve | Preserve. |
pressure | Pressure. |
priority2anticitizenhere | I have a priority 2 anticitizen here. |
proceedtocheckpoints | Proceed to designated checkpoints. |
productionblock | Production block. |
prosecute | Prosecute. |
protectioncomplete | Protection complete. |
ptatlocationreport | Protection Team is at location, reporting. |
ptgoagain | PT go again. |
putitinthetrash1 | Now, put it in the trash can. |
putitinthetrash2 | I said, put it in the trash can. |
quick | Quick. |
readytoamputate | Ready to amputate. |
readytojudge | Ready to judge. |
readytoprosecute | Ready to prosecute. |
readytoprosecutefinalwarning | Ready to prosecute malcompliant citizen, final warning issued. |
reinforcementteamscode3 | Reinforcement teams, code 3. |
reportsightingsaccomplices | Report sightings of possible accomplices. |
repurposedarea | Repurposed area. |
requestsecondaryviscerator | Request secondary viscerator, primary is in cap. |
residentialblock | Residential block. |
responding2 | Responding. |
restrict | Restrict. |
restrictedblock | Restricted block. |
rodgerthat | Roger that. |
roller | Roller. |
runninglowonverdicts | Running low on verdicts, taking cover. |
sacrificecode1maintaincp | All units, sacrifice code 1, maintain this CP. |
search | Search. |
searchingforsuspect | Searching for suspect - no status. |
secondwarning | Second warning given. |
sector | Sector. |
sentencedelivered | Sentence delivered. |
serve | Serve. |
seven | Seven. |
seventeen | 17. |
seventy | 70. |
shit | Shit! |
shotsfiredhostilemalignants | Shots fired, hostile malignants here. |
six | Six. |
sixteen | 16. |
sixty | 60. |
sociocide | Sociocide. |
stabilizationjurisdiction | Stabilization jurisdiction. |
standardloyaltycheck | Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over. |
stationblock | Station block. |
sterilize | Sterilize. |
stick | Stick. |
stillgetting647e | Still getting that 647e from local surveillance. |
stormsystem | Storm system. |
subject | Subject. |
subjectis505 | Subject is 505. |
subjectisnowhighspeed | All units be advised, subject is now high speed. |
supsecthasmovednowto | Suspect has moved now to. |
suspect11-6my1020is | Suspect 11-6 my 10-20 is. |
suspectinstormrunoff | All units, suspect is in storm runoff system at. |
suspectisbleeding | Suspect is bleeding from multiple wounds. |
suspectlocationunknown | Suspect location unknown. |
suspectusingrestrictedcanals | Suspect is using restricted canals at. |
suspend | Suspend. |
sweepingforsuspect | Sweeping for suspect. |
tag10-91d | Tag 10-91d. |
tagonebug | Tag one bug. |
tagonenecrotic | Tag one necrotic. |
tagoneparasitic | Tag one parasitic. |
takecover | Take cover. |
tap | Tap. |
teaminpositionadvance | Team in position, advance. |
ten | 10. |
ten2 | 10-2. |
ten4 | 10-4. |
ten8standingby | 10-8, standing by. |
ten91dcountis | 10-91d count is. |
ten97 | 10-97. |
ten97suspectisgoa | 10-97, suspect is GOA. |
tenzerovisceratorishunting | 10-0, viscerator is hunting. |
terminalrestrictionzone | Terminal restriction zone. |
thatsagrenade | That's a grenade! |
therehegoeshesat | There he goes, he's at. |
thereheis | There he is! |
thirteen | 13. |
thirty | 30. |
thisisyoursecondwarning | This is your second warning. |
three | Three. |
threehundred | 300. |
transitblock | Transit block. |
twelve | 12. |
twenty | 20. |
two | Two. |
twohundred | 200. |
union | Union. |
unitis10-65 | Unit is 10-65. |
unitis10-8standingby | Unit is 10-8 standing by. |
unitisonduty10-8 | Unit is on duty 10-8. |
unitreportinwith10-25suspect | Any unit, report in with 10-25 suspect. |
unlawfulentry603 | Six oh three, unlawful entry. |
upi | UPI. |
utlsuspect | UTL suspect. |
utlthatsuspect | UTL that suspect. |
vacatecitizen | Vacate citizen. |
vice | Vice. |
victor | Victor. |
visceratordeployed | Viscerator deployed. |
visceratorisoc | Viscerator is OC! |
visceratorisoffgrid | Viscerator is off grid. |
wasteriver | Waste river. |
watchit | Watch it! |
wearesociostablethislocation | We are sociostable at this location. |
wegotadbherecancel10-102 | We got a DB here, cancel that 11-42. |
wehavea10-108 | We have a 10-108! |
workforceintake | Workforce intake. |
xray | X-Ray. |
yellow | Yellow. |
youknockeditover | You knocked it over, pick it up. |
youwantamalcomplianceverdict | You want a malcompliance verdict? |
zero | Zero. |
zone | Zone. |
Half-Life: Alyx
Location:sounds\vo\combine\choreo\grunt1| Filename(s) | Quote |
29_00527 | Stop talking. |
29_00528 | Stop moving. |
29_00529 | What? |
29_00530 | INCOMING! |
29_00532 | GRENADE! |
29_00534 | I don't see it! |
29_00537 | I'm throwing it n— |
29_00614 | I got it! |
29_00624 | I'm looking, I'm looking! |
sounds\vo\combine\choreo\grunt2| Filename(s) | Quote |
30_00527 | Tell her to stop moving around back there. |
30_00528 | What is that? |
30_00530 | Get it, get it, get it! |
30_00531 | Get it! |
30_00610 | It's under the seat! |
30_00630 | Throw it, throw it — |
Unused Quotes
Location:sounds\npc\metropolice\voThese voice lines are mostly re-recorded lines from Half-Life 2, albeit with minor alterations. However, they are not included in the sentences.txt file, and are probably early work in progress.
Quotes with * have inaccuracies or punctuation issues and require corrections.
| Filename(s) | Quote |
metropolice_activate_baton_01 | Issuing malcompliant citation. |
metropolice_activate_baton_02 | Pacifying. |
metropolice_activate_baton_03 | Suppressing. |
metropolice_as_adv_assault_01 | Team in position, advance. |
metropolice_as_adv_assault_02 | PT go again. |
metropolice_as_adv_assault_03 | Assault point secure. Advance. |
metropolice_as_adv_rally_01 | Proceed to checkpoints. |
metropolice_as_adv_rally_02 | All units close on suspect. |
metropolice_as_adv_rally_03 | All units move in. |
metropolice_back_up_a_01 | Back up. |
metropolice_back_up_a_02 | Get out of here. |
metropolice_back_up_a_03 | First warning; move. |
metropolice_back_up_b_01 | Move back right now. |
metropolice_back_up_b_02 | Second warning. |
metropolice_back_up_c_01 | Issuing malcompliant citation. |
metropolice_back_up_c_02 | Possible level 3 civil privacy violator. |
metropolice_back_up_c_03 | Final warning. |
metropolice_back_up_c_04 | Preparing to judge 10-107. |
metropolice_back_up_c_05 | Ready to prosecute, final warning. |
metropolice_cover_heavy_damage_01 | Officer under fire, taking cover! |
metropolice_cover_heavy_damage_02 | Officer needs assistance! |
metropolice_cover_heavy_damage_03 | Take cover. |
metropolice_cover_heavy_damage_04 | P 1-10, moving to cover! * |
metropolice_cover_heavy_damage_05 | Injury, injury! |
metropolice_cover_heavy_damage_06 | Egress, egress! * |
metropolice_cover_low_ammo_01 | Running low on verdicts. |
metropolice_cover_no_ammo_01 | Back me up! I'm out! |
metropolice_danger_01 | Move it! |
metropolice_danger_02 | Look out! |
metropolice_danger_gren_01 | Grenade! |
metropolice_danger_gren_02 | That's a grenade! |
metropolice_danger_gren_03 | Get down! |
metropolice_danger_manhack_01 | Look out, rogue viscerator! |
metropolice_danger_manhack_02 | Viscerator is OC! |
metropolice_danger_vehicle_01 | Shit! |
metropolice_danger_vehicle_02 | Watch it! |
metropolice_danger_vehicle_03 | Look out! |
metropolice_deactivate_baton_01 | Deactivating. |
metropolice_deploy_manhack_01 | Viscerator deployed. |
metropolice_deploy_manhack_02 | 10-0, viscerator is hunting. |
metropolice_die_01 | — |
metropolice_die_02 | — |
metropolice_die_03 | — |
metropolice_flank_01 | Cover me, going in! |
metropolice_flank_02 | Suspend negotiations, officer closing on suspect. * |
metropolice_flank_03 | Officer closing on suspect. |
metropolice_flank_04 | All units apply forward pressure. |
metropolice_freeze_01 | Hold it right there. |
metropolice_freeze_02 | Prepare for judgment. |
metropolice_ft_scan_01 | Hardpoint scanning. |
metropolice_ft_scan_02 | Sweeping for suspect. |
metropolice_go_alert_01 | All units respond, code 3! |
metropolice_heard_something_01 | I have 10-30 my 10-20 responding. |
metropolice_hes_running_01 | He's running. |
metropolice_hes_running_02 | He's gone 148. |
metropolice_hit_by_physobject_01 | Preparing to judge 10-107. |
metropolice_hit_by_physobject_02 | Move back right now. |
metropolice_hit_by_physobject_03 | Hold it right there. |
metropolice_idle_01 | Unit is 10-8 standing by. |
metropolice_idle_02 | Unit is on duty 10-8. |
metropolice_idle_03 | Holding 10-14 duty. * |
metropolice_idle_04 | Unit is 10-65. |
metropolice_idle_05 | Code 7. |
metropolice_idle_answer_01 | Copy. |
metropolice_idle_answer_02 | Roger that. |
metropolice_idle_answer_03 | 10-4. |
metropolice_idle_answer_04 | 10-2. |
metropolice_idle_answer_05 | 10-97. |
metropolice_idle_answer_06 | Affirmative. |
metropolice_idle_answer_07 | Affirmative 2. |
metropolice_idle_answer_cr_01 | Copy. |
metropolice_idle_answer_cr_02 | Roger that. |
metropolice_idle_answer_cr_03 | 10-4. |
metropolice_idle_answer_cr_04 | 10-2. |
metropolice_idle_answer_cr_05 | 10-97. |
metropolice_idle_answer_cr_06 | Affirmative. |
metropolice_idle_answer_cr_07 | Affirmative 2. |
metropolice_idle_check_01 | Anyone pickup. |
metropolice_idle_check_02 | Anyone pickup 647e. |
metropolice_idle_check_03 | Still getting 647e. |
metropolice_idle_check_04 | Teams report status. |
metropolice_idle_check_cr_01 | CP requests all units report in. |
metropolice_idle_check_cr_02 | CP BOL for that 243. |
metropolice_idle_check_cr_03 | Local CPT report status. |
metropolice_idle_check_cr_04 | All units BOL for 243 suspect. |
metropolice_idle_check_cr_05 | Status suspect. * |
metropolice_idle_clear_01 | Clear, no 647, no 10-107. |
metropolice_idle_clear_02 | We are sociostable at this location. |
metropolice_idle_clear_03 | Block is holding, cohesive. |
metropolice_idle_clear_04 | Control 100 percent. |
metropolice_idle_clear_cr_01 | Suspect location unknown. |
metropolice_idle_clear_cr_02 | Clear and Code 100. |
metropolice_idle_clear_cr_03 | No visual on UPI. |
metropolice_idle_clear_cr_04 | Searching for suspect. |
metropolice_idle_clear_cr_05 | UTL that suspect. |
metropolice_idle_cr_01 | 10-97, suspect is GOA. |
metropolice_idle_cr_02 | 10-8, standing by. |
metropolice_idle_cr_03 | Code 100. |
metropolice_idle_cr_04 | All units BOL for 243 suspect. |
metropolice_idle_cr_05 | Suspect is now 187. |
metropolice_idle_cr_06 | Politistabilization marginal. |
metropolice_idle_cr_07 | Social fracture in progress. |
metropolice_idle_cr_08 | Prepare visual download. |
metropolice_idle_cr_09 | Leaders report ratios. |
metropolice_idle_cr_10 | Failure to treat outbreak. |
metropolice_idle_cr_11 | Anti-fatigue ration. * |
metropolice_idle_cr_12 | Accomplices operating. |
metropolice_idle_cr_13 | Reminder: Memory replacement. |
metropolice_idle_cr_14 | Reminder: 100 credits. |
metropolice_idle_harass_player_01 | Get out of here. |
metropolice_idle_harass_player_02 | Move along. |
metropolice_idle_harass_player_03 | Vacate, citizen. |
metropolice_idle_harass_player_04 | You want a malcompliance verdict? |
metropolice_idle_harass_player_05 | Looking for trouble? |
metropolice_idle_harass_player_06 | Possible level 3 civil privacy violator. |
metropolice_idle_harass_player_07 | Possible 647e, request airwatch. |
metropolice_idle_harass_player_08 | Possible 10-103, alert tag units. |
metropolice_idle_harass_player_09 | Got a 10-107, send airwatch. |
metropolice_idle_quest_01 | Anyone pickup 647e? |
metropolice_idle_quest_02 | Check for miscount. |
metropolice_idle_quest_03 | Catch that blip on stabilization. |
metropolice_idle_quest_04 | Picking up non corplex indy. * |
metropolice_idle_quest_05 | Picking up non corplex indy. * |
metropolice_idle_quest_06 | Confirm UPI alert! |
metropolice_idle_quest_07 | Recalibrate socioscan. |
metropolice_idle_quest_08 | Airwatch reports possible miscount. |
metropolice_idle_quest_09 | Recalibrate socioscan, receiving conflicting data. |
metropolice_idle_quest_cr_01 | Confirmed ADW. |
metropolice_idle_quest_cr_02 | All units return to code 12. |
metropolice_kill_bugs_01 | Tag one bug. |
metropolice_kill_bugs_02 | Sterilized one. * |
metropolice_kill_character_01 | One sentenced. |
metropolice_kill_character_02 | DB count is 1. |
metropolice_kill_character_03 | Suspend one. |
metropolice_kill_citizens_01 | One sentence delivered. |
metropolice_kill_citizens_02 | One expired. |
metropolice_kill_citizens_03 | One malignant. * |
metropolice_kill_citizens_04 | Non-citizen expired. |
metropolice_kill_monst_01 | 10-91B, count is 1. |
metropolice_kill_monst_02 | Tag 10-91B 1. |
metropolice_kill_monst_03 | Sterilized one. * |
metropolice_kill_parasites_01 | Tag one parasitic. |
metropolice_kill_parasites_02 | Sterilize one. * |
metropolice_kill_player_01 | Sentence delivered. |
metropolice_kill_player_02 | Final verdict administered. |
metropolice_kill_player_03 | Protection complete. |
metropolice_kill_player_04 | Sentence delivered. |
metropolice_kill_player_05 | Classify as DB this block ready. |
metropolice_kill_player_06 | Reward notice. |
metropolice_kill_player_07 | All units return to code 12. |
metropolice_kill_player_08 | Final verdict administered. All units begin witness sterilization. |
metropolice_kill_player_09 | Sociostabilization restored. |
metropolice_kill_zombies_01 | Tag one necrotic. |
metropolice_kill_zombies_02 | Sterilize one. |
metropolice_last_of_squad_01 | Officer down, code 3 to my 10-20! |
metropolice_last_of_squad_02 | Officer down, I am 10-99! |
metropolice_last_of_squad_03 | CP is overrun, we have no containment! |
metropolice_last_of_squad_04 | Engaging Team is non-cohesive. Reinforcement Teams: code 3! * |
metropolice_lost_long_01 | All units report location suspect. |
metropolice_lost_long_02 | Switch to tac 5, report to CP. |
metropolice_lost_short_01 | Sweeping for suspect. |
metropolice_lost_short_02 | Switch com to tac 3. Report, please. |
metropolice_manhack_killed_01 | Viscerator is off grid. |
metropolice_manhack_killed_02 | Request secondary viscerator. |
metropolice_manhack_killed_03 | We have a 10-108! |
metropolice_monst_bugs_01 | Bugs. |
metropolice_monst_bugs_02 | Bugs on the loose. |
metropolice_monst_bugs_03 | Outbreak Zero, converging! * |
metropolice_monst_bugs_04 | Outbreak Zero, converging. |
metropolice_monst_bugs_05 | Outland biotic in here. * |
metropolice_monst_character_01 | Contact with priority 2. |
metropolice_monst_character_02 | Priority 2 anticitizen here. |
metropolice_monst_character_03 | Got one accomplice here. |
metropolice_monst_citizen_01 | Non-citizen outbreak. |
metropolice_monst_citizen_02 | Shots fired, hostile malignants. |
metropolice_monst_parasites_01 | Non-tagged viromes here. |
metropolice_monst_parasites_02 | Loose parasitics! |
metropolice_monst_player_01 | Confirm priority 1 sighted. |
metropolice_monst_player_vehicle_01 | Airwatch subject is 505. * |
metropolice_monst_player_vehicle_02 | Subject is 505. |
metropolice_monst_player_vehicle_03 | Subject is now high speed. |
metropolice_move_along_a_01 | Move along 3. |
metropolice_move_along_a_02 | Move. |
metropolice_move_along_a_03 | Keep moving. |
metropolice_move_along_b_01 | I said, move along. |
metropolice_move_along_b_02 | You want a malcompliance verdict? |
metropolice_move_along_c_01 | Level 3 civil privacy violator. |
metropolice_move_along_c_02 | Preparing to judge 10-107. |
metropolice_move_along_c_03 | Ready to prosecute, final warning. |
metropolice_over_here_01 | Move to arrest positions. |
metropolice_over_here_02 | Position to contain. |
metropolice_pain_01 | — |
metropolice_pain_02 | — |
metropolice_pain_03 | — |
metropolice_pain_heavy_01 | 11-99! Officer needs assistance! |
metropolice_pain_heavy_02 | Officer needs help! |
metropolice_pain_heavy_03 | Dispatch I need 10-78! |
metropolice_pain_heavy_04 | Officer needs assistance! |
metropolice_pain_light_01 | Minor hits, continuing. |
metropolice_playerhit_01 | We got a DB here, cancel 10-102. |
metropolice_playerhit_02 | Suspect is bleeding. |
metropolice_playerhit_03 | 11-44 inbound, we're cleaning up. |
metropolice_playerhit_04 | You are charged with a terminal. Complete sentencing at will. |
metropolice_refind_enemy_01 | There he is! |
metropolice_shoot_cover_01 | Break his cover. |
metropolice_shoot_cover_02 | Destroy that cover! |
metropolice_shoot_cover_03 | Firing to expose target! |
metropolice_shoot_cover_04 | Fire to dislocate interpose! |
metropolice_so_begin_01 | Hold this position. |
metropolice_so_begin_02 | Lock your position. |
metropolice_so_begin_03 | All units maintain this CP. |
metropolice_so_end_01 | CP is compromised. |
metropolice_so_end_02 | Establish new CP. |
metropolice_so_force_cover_01 | Officer under fire, taking cover! |
metropolice_so_force_cover_02 | Moving to cover! |
metropolice_so_force_cover_03 | Take cover. |
metropolice_so_peek_01 | Going to take a look. |
metropolice_so_peek_02 | Acquiring on visual. * |
metropolice_take_him_down_01 | All units deliver terminal verdict. |
metropolice_upthere_alert_01 | He's up there! |