Реплики Солдата Альянса в Half-Life 2 на английском языке

The following is a list of quotes from the Combine Soldier.

Half-Life 2 leak​

Location: sound/npc/combine_soldier (No text data)
Filename(s)Quote
announce1Got you!
announce2Got you now!
announce3Take this!
assault1—
assault2—
assault3You there!
clear_mine1Good to go! (same as the one in /test/near)
clear_mine2Okay, we're clear. (same as the one in /test/near)
clear_mine3No signature. (same as the one in /test/near)
cs_aroundhereAround here somewhere.
cs_backitupBack it up.
cs_backitup_loudBack it up!
cs_boxaintemptyThe box ain't empty, folks.
cs_breakitdownBreak it down!
cs_breaktheboxBreak the box!
cs_bugsBugs!
cs_bumperinnotchBumper in the notch.
cs_bumperslapBumper slap!
cs_cracksCracks!
cs_cracksinhardpackWe got cracks in the hard pack.
cs_dontmoveDon't move.
cs_downthereDown there.
cs_emptyboxEmpty box.
cs_eyesonprizeEyes on the prize.
cs_fireFire.
cs_freezeFreeze!
cs_getitoffmeGet it off! Get it off me!
cs_goGo!
cs_gothimGot him!
cs_gotsomeonmeGot some on me!
cs_haltHalt.
cs_halt_loudHalt!
cs_hesintheboxHe's in the box.
cs_hesinthereHe's in there.
cs_hesmineHe's mine.
cs_hesupthereHe's up there.
cs_holditHold it.
cs_holdit_loudHold it!
cs_holditthereHold it there!
cs_hotragsHot rags.
cs_hotspewHot spew.
cs_itsonmeIt's on me!
cs_jackintheboxJack in the box.
cs_lookoutLook out.
cs_lookout_loudLook out!
cs_losthimLost him.
cs_manwithragsThey're the man in with the rags.
cs_mortiesMorties.
cs_morties_loudMorties!
cs_mortinboxMort in the box.
cs_mortonslapMorton's slap.
cs_mortsinnotchMort's in the notch.
cs_mortsonparadeMort's on parade.
cs_mortyparadeMorty parade.
cs_movementMovement.
cs_nononoNo! No! No!
cs_nowNow.
cs_outofthewayOut of the way.
cs_outoftheway_loudOut of the way!
cs_overthereOver there.
cs_pain01 to cs_pain13*pain*
cs_prizeisminePrize is mine.
cs_prizeonhighPrize on high.
cs_quietQuiet.
cs_ragsRags.
cs_ragsinnotchRags in the notch!
cs_scratcherScratcher.
cs_scratchermobScratcher mob.
cs_scratcherparadeScratcher parade.
cs_scratchersScratchers.
cs_screamlong to cs_screamlong05*scream*
cs_shititsonmeOh, shit! It's on me.
cs_someoneinthereSomeone in there.
cs_spewSpew!
cs_standbackStand back.
cs_steadySteady!
cs_stillhereHe's still here.
cs_targetTarget!
cs_thereThere!
cs_thereheisThere he is.
cs_toomanyToo many!
cs_waitforhimWait for him.
cs_waitforitWait for it.
cs_wecantholdemWe can't hold 'em.
cs_wegotabumperWe got a bumper.
cs_whatisthisshitWhat is this shit?
cs_whatsthatshitWhat's that shit?
cs_whereprizeWhere's the prize?
cs_whosthatWho's that?
detect_mine1Hold back! (same as the one in /test/near)
detect_mine2Look at this! (same as the one in /test/near)
die1 to die3*dies*
e3_lookoutLook out!
e3_runRun!
e3_takecoverTake cover!
e3_watchoutWatch out!
flank1Close the flank!
flank2Get around there!
flank3Surround him!
go_alert1Alert!
go_alert2Holy!
go_alert3Oh!
kick1 to kick2*grunt*
lost_long1Getting a reading.
lost_long2Lost the signal.
lost_long3They're gone.
lost_long4... We lost him. (same as the one in /test/near)
lost_long5Okay, let's find him. (same as the one in /test/near)
lost_long6Scanning. (same as the one in /test/near)
lost_long7(same as the one in /test/near)
lost_short1—
lost_short2Just wanna talk!
lost_short3You can't hide!
man_down1Man down!
man_down2It's one of ours!
man_down3You're gonna pay for that!
pain1 to pain3*pain*
player_dead1Got him!
player_dead2Okay, we're done here.
player_dead3That's one down.
refind_enemy1There!
refind_enemy2There he is!
refind_enemy3I see him again!
refind_enemy4I see him! (same as the one in /test/near)
spot_grenade1Take cover!
spot_grenade2Oh, shit!
spot_grenade3Whoa, get back, UXO!
throw_grenade1This is for you!
throw_grenade2Stand clear!
throw_grenade3Fire in the hole!

Vocoded HECU Grunt quotes​

Location: sound/npc/combine_soldier (No text data)
Filename(s)Quote
affirmativeAffirmative.
areaArea.
backup!Backup!
checkCheck.
cover!Cover!
fire!Fire!
fireFire.
go!Go!
gr_idle1*unintelligible chatter*
grenade!Grenade!
holeHole.
inIn.
lookoutLookout.
maintainMaintain.
movement!Movement!
request!Request!
targetTarget.
theThe.

Near / far​

Location: sound/npc/combine_soldier/test/near (No text data)
Folder test also contains a far subfolder containing the same sounds to be heard from afar.
Filename(s)Quote
announce1Got you!
announce2Got you now!
announce3Take this!
assault1Go!
assault2Go, go, go!
assault3You there!
clear_mine1Good to go!
clear_mine2Okay, we're clear.
clear_mine3No signature.
detect_mine1Hold back!
detect_mine2Look at this!
die1 to die3*dies*
flank1Close the flank!
flank2Get around there!
flank3Surround him!
go_alert1Alert!
go_alert2Holy!
go_alert3Oh!
kick1 to kick2*grunt*
lost_long1Getting a reading.
lost_long2Lost the signal.
lost_long3They're gone.
lost_long4... We lost him.
lost_long5Okay, let's find him.
lost_long6Scanning.
lost_long7—
lost_short1Turn yourself in!
lost_short2Just wanna talk!
lost_short3You can't hide!
man_down1Man down!
man_down2It's one of ours!
man_down3You're gonna pay for that!
pain1 to pain3*pain*
player_dead1Got him!
player_dead2Okay, we're done here.
player_dead3That's one down.
refind_enemy1There!
refind_enemy2There he is!
refind_enemy3I see him again!
refind_enemy4I see him!
spot_grenade1Take cover!
spot_grenade2Oh, shit!
spot_grenade3Whoa, get back, UXO!
throw_grenade1This is for you!
throw_grenade2Stand clear!
throw_grenade3Fire in the hole!

Outpost​

Location: sound/vo/e3_drive (No text data)
Filename(s)Quote
haltHalt!

Strider​

Location: sound/vo/e3_hydra (No text data)
Filename(s)Quote
holditthere_sfxHold it there! (Vocoded version of cs_holditthere)
hydra_scream_sfx*scream*
hydra_skewer_sfx*scream*

Traptown​

Location: sound/vo/e3_town (No text data)
Filename(s)Quote
cs_everybodybackEverybody, back!
cs_fallbackFall back!
cs_lookout (2)Look out!
cs_lookoutLook out!
cs_mandown2Man down, man down!

Skyscraper​

Location: sound/vo/sky (No text data)
Dialogue between two Combine Soldiers in the Skyscraper, after Alyx and Gordon crash into it. Consists of orders from the squad leader and dialogue between the two soldiers until they come across Freeman.
Leader introduction:
Filename(s)Quote
sky_drop1We're taking this one back! You two, search and secure the upper decks! Work your way down to the floors below!
Temporary dialogue:
Filename(s)Quote
sky_temp—
18sky_sol2tLooks like a room back there, if we can get through this wall.
19sky_sol1tLet me blow it open.
23sky_sol1tSetting the charge.
24sky_sol2tI'm clear.
Final dialogue:
Filename(s)Quote
1sky_sol1Look for a way down. Careful where you step.
2sky_sol2Just waiting for the smoke to clear. Okay, let's go.
3sky_sol1Did you see that girl before they took her? Looks like she was talking to someone down below.
4sky_sol2What are the odds two people survive this crash?
5sky_sol1She didn't fly in it alone, you know.
6sky_sol2No, but I don't have any trouble believing the others are in little burned pieces right now.
7sky_sol1Don't get cocky. Little burned pieces have a way of biting you in the ass.
8sky_sol2Shh! You hear that? Something down there?
9sky_sol1I don't see anything. But let's not take any chances.
10sky_sol2Okay. Found some stairs. Let's head down.
11sky_sol1Nothing, nothing, and more nothing. I don't know what they expect to find up here. Down lower, maybe. I heard reports this place is being used as a supply cache for the Underground. But no Citizen is gonna waste time climbing all the way up here, I don't care how disgruntled they are.
12sky_sol2Nothing ever came of those reports. But look at it this way: that was a rebel chopper just crashed up there.
13sky_sol1Yeah, and?
14sky_sol2You ever had your hands on any of the weapons these guys are supposedly armed with? Suddenly it's not just rocks and bottles and Molotovs. They've tapped into some old ammo dump or something. They're turning up with contraband we'll never get permission to carry.
15sky_sol1You mean we might find some of that stuff up here? We'd have to turn it in, though.
16sky_sol2I won't tell if you won't. You wanna go up against these mobs with a stunstick and a truncheon, be my guest. If I find a rocket launcher, I'm keeping it, with or without the Consul's blessing.
17sky_sol1What we really need is some of the Combine tech.
18sky_sol2Forget about that. It won't even respond unless you've got some kind of messed up nervous system. No, thanks. Here, let's check out this room. Stuff could have fallen down from the upper deck.
19sky_sol1This wall's sealed off pretty good by rubble. Let me blow it open.
22sky_sol2Go for it.
23asky_sol1Okay, get back. This is gonna be a big one.
23sky_sol1Setting the charge.
24sky_sol2I'm clear.
25sky_sol1Here goes.
26sky_sol1[Chuckle] That never gets old.
27sky_sol2Look out! Someone's in there!
28sky_sol1Shit!

Half-Life 2​

In-game sentences​

Location: sound/sentences.txt (speech system sentences), sound/npc/combine_soldier/vo (filenames)
Like their Half-Life counterparts, Combine soldiers use combinations of pre-recorded statements when speaking. It is worth noting that some sentences are context sensitive, and have variables in the sentence text. This is sometimes used just to pick a random sound, but other times it is used to give each soldier a unique name and accurately call out an opponent's bearing and grid. For the sake of this article, the quote will have names/numbers substituted in.
Sentence Text file on the Valve Developer Community
When about to start shooting:
Sentence nameFilename(s)Example Quote
COMBINE_ANNOUNCE0on1 V_MYNAMES V_MYNUMS suppressing off1Leader One, suppressing.
COMBINE_ANNOUNCE1on1 V_MYNAMES V_MYNUMS gosharp off2Flash Zero, go sharp.
COMBINE_ANNOUNCE2on2 V_MYNAMES V_MYNUMS prosecuting off1Hammer Six, prosecuting.
COMBINE_ANNOUNCE3on2 V_MYNAMES V_MYNUMS engaging off1Razor Niner, engaging.
COMBINE_ANNOUNCE4on2 cover off1Cover.
When the enemy is close and they can see him:
Sentence nameFilename(s)Quote
COMBINE_ASSAULT0on1 contact V_G0_PLAYERS off1Contact, Target One.
COMBINE_ASSAULT1on1 contactconfirmprosecuting off1Contact confirm, prosecuting.
COMBINE_ASSAULT2on2 contactconfim off1Contact confirm.
COMBINE_ASSAULT3on2 targetmyradial V_DIRS degrees off3Target my radial: ninety seven degrees.
When moving in:
Sentence nameFilename(s)Quote
COMBINE_FLANK0on1 V_MYNAMES V_MYNUMS closing off1Swift Four, closing.
COMBINE_FLANK1on2 V_MYNAMES V_MYNUMS inbound off1Hammer Three, inbound.
COMBINE_FLANK2on1 movein off2Move in.
COMBINE_FLANK3on2 V_MYNAMES V_MYNUMS sweepingin off1Ranger Seven, sweeping in.
COMBINE_FLANK4on1 coverme off1Cover me.
COMBINE_FLANK5on1 V_MYNAMES unitisclosing off1Striker unit is closing.
COMBINE_FLANK6on1 V_MYNAMES unitisinbound off1Dagger unit is inbound.
COMBINE_FLANK7on1 V_MYNAMES unitismovingin off1Fist unit is moving in.
Going alert and pursuing:
Sentence nameFilename(s)Quote
COMBINE_GO_ALERT_0on1 alert1 off1Alert one.
COMBINE_GO_ALERT1on1 V_MYNAMES V_MYNUMS executingfullresponse off1Hunter Eight, executing full response.
When nobody has seen the enemy in 10 seconds:
Sentence nameFilename(s)Quote
COMBINE_LOST_LONG0on1 targetblackout off1Target black out, sweep and resume.
COMBINE_LOST_LONG1on1 V_MYNAMES V_MYNUMS lostcontact off1Stab Five, lost contact.
COMBINE_LOST_LONG2on1 motioncheckallradials off1Motion check, all radials.
COMBINE_LOST_LONG3on1 stayalertreportsightlines off1Stay alert, report sight lines.
COMBINE_LOST_LONG4on1 overwatch, teamdeployedandscanning off1Overwatch, team is deployed and scanning.
COMBINE_LOST_LONG5on1 overwatch, V_MYNAMES V_MYNUMS engagedincleanup off1Overwatch, Spear Seven, engaged in clean up.
COMBINE_LOST_LONG6on1 readyweapons, stayalert off1Ready weapons, stay alert.
When nobody has seen the enemy in 5 seconds:
Sentence nameFilename(s)Quote
COMBINE_LOST_SHORT0on1 targetisat shaddow4 off1Target is at shadow.
COMBINE_LOST_SHORT1on1 readyextractors off1Ready extractors.
COMBINE_LOST_SHORT2on1 readycharges off1Ready charges.
COMBINE_LOST_SHORT3on1 fixsightlinesmovein off1Fix sight lines, move in.
COMBINE_LOST_SHORT4on1 on1 containmentproceeding off1Containment proceeding.
When a friendly dies:
Sentence nameFilename(s)Quote
COMBINE_MAN_DOWN0on1 V_WHODIEDS onedown onedown off1Striker one down, one down.
COMBINE_MAN_DOWN1on1 V_WHODIEDS onedutyvacated off11Savage one, duty vacated.
COMBINE_MAN_DOWN2on2 heavyresistance off3Overwatch, advised, we have heavy resistance.
COMBINE_MAN_DOWN3on1 overwatchrequestreinforcement off3Overwatch, request reinforcement.
COMBINE_MAN_DOWN4on1 V_WHODIEDS onedown, hardenthatposition off3Razor one down, harden that position.
When finding an enemy after losing him:
Sentence nameFilename(s)Quote
COMBINE_REFIND_ENEMY0on1 target V_G0_PLAYERS, goactiveintercept off1Target Ghost Two, go active intercept.
COMBINE_REFIND_ENEMY1on2 gosharp range V_DISTS off3Go sharp, range three hundred.
COMBINE_REFIND_ENEMY2on2 targetcontactat V_GRIDXS dash V_GRIDYS off3Target contact at twelve dash eight.
COMBINE_REFIND_ENEMY3on2 viscon viscon(p110), range V_DISTS, bearing V_DIRS off3Viscon viscon, range fifty, bearing twelve.
When throwing a grenade:
Sentence nameFilename(s)Quote
COMBINE_THROW_GRENADE0on1 V_MYNAMES V_MYNUMS extractoraway off1Striker Zero, extractor away.
COMBINE_THROW_GRENADE1on1 V_MYNAMES V_MYNUMS extractorislive off1Flash Four, extractor is live.
COMBINE_THROW_GRENADE2on1 V_MYNAMES V_MYNUMS flush sharpzone off1Spear Niner, flush, sharp zone.
COMBINE_THROW_GRENADE3on1 V_MYNAMES V_MYNUMS extractoraway sharpzone off1Razor Three, extractor away, sharp zone.
COMBINE_THROW_GRENADE4on1. six, five, four, three, two, one, flash flash(p105) flash(p110) off1Six, five, four, three, two, one. Flash, flash, flash!
When noticing a grenade:
Sentence nameFilename(s)Quote
COMBINE_GREN0on1(p120) bouncerbouncer off1Bouncer! Bouncer!
COMBINE_GREN1on1(p120) flaredown off1Flare down!
When hearing something dangerous:
Sentence nameFilename(s)Quote
COMBINE_DANGER0on1(p120) displace off1Displace.
COMBINE_DANGER1on1(p120) displace2 off3Displace!
COMBINE_DANGER2on1(p120) ripcordripcord off1Rip cord! Rip cord!
When first seeing the player:
Sentence nameFilename(s)Quote
COMBINE_ALERT0on2(p110) contactconfim V_G0_PLAYERS, range V_DISTS meters, bearing V_DIRS degrees off1Contact confirm Anticitizen One, range thirty meters, bearing twelve degrees.
COMBINE_ALERT1on1(p110) gosharpgosharp, V_DISTS meters off1Go sharp, go sharp, 40 meters.
COMBINE_ALERT2on2(p110) callcontacttarget1, grid V_GRIDXS dash V_GRIDYS off1Call contact suspect target one, grid twenty dash fifteen.
COMBINE_ALERT3on1(p110) targetisat V_DISTS meters bearing V_DIRS degrees off1Target is at thirty meters, bearing twelve degrees.
COMBINE_ALERT4on1(p110) targetmyradial V_DIRS degrees off1Target my radial, ten degrees.
COMBINE_ALERT5on2(p110) contact V_G0_PLAYERS off3Contact Freeman.
COMBINE_ALERT6on1(p110) targetcontactat V_DISTS meters, bearing V_DIRS degrees off1Target contact at ten meters, bearing eight degrees.
COMBINE_ALERT7on2(p110) designatetargetas V_G0_PLAYERS off1Designate target as Anticitizen One.
COMBINE_ALERT8on1(p110) contactconfirmprosecuting off2Contact confirm, prosecuting.
COMBINE_ALERT9on1(p110) contactconfim, designatetargetas V_G0_PLAYERS off1Contact confirm, designate target as primary one objective.
When noticing the player is hurt:
Sentence nameFilename(s)Quote
COMBINE_PLAYERHIT0targetcompromisedmovein off1Target compromised: move in, move in.
COMBINE_PLAYERHIT1affirmativewegothimnow off1Affirmative, we got him now.
COMBINE_PLAYERHIT2thatsitwrapitup off2That's it, wrap it up.
When first seeing an enemy:
Sentence nameFilename(s)Quote
COMBINE_MONST0confirmsectornotsterile off1Confirm sector not sterile.
COMBINE_MONST1visualonexogens off1Visual on exogens.
COMBINE_MONST2overwatch sector V_SECTORS infected off1Overwatch, sector eleven infected.
When first seeing an Antlion:
Sentence nameFilename(s)Quote
COMBINE_MONST_BUGS0confirmsectornotsterile off1Confirm sector not sterile.
COMBINE_MONST_BUGS1swarmoutbreakinsector V_SECTORS off1Swarm outbreak in sector five.
COMBINE_MONST_BUGS2overwatch, weareinaninfestationzone, sector V_SECTORS off2Overwatch, we are in an infestation zone, sector niner.
COMBINE_MONST_BUGS3overwatch, wehavenontaggedviromes, grid V_GRIDXS dash V_GRIDYS off1Overwatch, we have non-tagged viromes, grid eight dash two.
When first seeing a Citizen:
Sentence nameFilename(s)Quote
COMBINE_MONST_CITIZENS0outbreak off1Outbreak.
When first seeing Alyx or Barney:
Sentence nameFilename(s)Quote
COMBINE_MONST_CHARACTER0target, prioritytwoescapee off1Target: priority two escapee.
COMBINE_MONST_CHARACTER1outbreakstatusiscode hurricane off1Outbreak status is code hurricane.
When first seeing a Zombie:
Sentence nameFilename(s)Quote
COMBINE_MONST_ZOMBIES0necrotics off3Necrotics.
COMBINE_MONST_ZOMBIES1necroticsinbound off1Necrotics inbound.
COMBINE_MONST_ZOMBIES2overwatch, weareinaninfestationzone, sector V_SECTORS off2Overwatch, we are in an infestation zone, sector eleven.
When first seeing a Barnacle or Headcrab:
Sentence nameFilename(s)Quote
COMBINE_MONST_PARASITES0callcontactparasitics off1Call contact: parasitics.
COMBINE_MONST_PARASITES1overwatch, wehavefreeparasites, sector V_SECTORS off1Overwatch, we have free parasites, sector thirteen.
After killing an enemy (V_SEQGLOBNBRS is used to count the number of enemy kills):
Sentence nameFilename(s)Quote
COMBINE_KILL_MONST0V_SEQGLOBNBRS cleaned off1One cleaned.
COMBINE_KILL_MONST1V_SEQGLOBNBRS sterilized off3Two sterilized.
COMBINE_KILL_MONST2V_SEQGLOBNBRS contained off1Three contained.
When hurt and taking cover (no longer used):
Sentence nameFilename(s)Quote
COMBINE_COVER0on1 coverhurt off1Cover!
COMBINE_COVER1on1 displace2 off1Displace!
COMBINE_COVER2on2 V_MYNAMES V_MYNUMS requestmedical off1Dagger Five request medical!
COMBINE_COVER3on1 V_MYNAMES V_MYNUMS requeststimdose off1Blade Two request stimdose!
When shot and it didn't hurt (no longer used):
Sentence nameFilename(s)Quote
COMBINE_TAUNT0on1(p110) targetineffective off1(p120) on1Target ineffective.
COMBINE_TAUNT1on2(p110) bodypackholding off2(p120) on1Bodypack holding.
COMBINE_TAUNT2on1(p110) V_MYNAMES V_MYNUMS, fullactive off1(p120) on1Hunter Eight full active.
When the only member left in the squad:
Sentence nameFilename(s)Quote
COMBINE_LAST_OF_SQUAD0on2 overwatchrequestreserveactivation off1Overwatch, request reserve activation.
COMBINE_LAST_OF_SQUAD1on1 overwatch, sectorisnotsecure off3Overwatch, sector is not secure.
COMBINE_LAST_OF_SQUAD2on1 sector V_SECTORS, outbreak outbreak(p105) outbreak(p110) off1Sector seven, outbreak, outbreak, outbreak!
COMBINE_LAST_OF_SQUAD3on1 V_MYNAMES V_MYNUMS isfinalteamunitbackup off1Ranger Two is final team unit, request backup.
COMBINE_LAST_OF_SQUAD4on1 overwatchteamisdown off1Overwatch, team is down, sector is not controlled.
COMBINE_LAST_OF_SQUAD5on2 overwatchsectoroverrun off2Overwatch, sector overrun, repeat, sector overrun.
COMBINE_LAST_OF_SQUAD6on1 overwatchrequestskyshield off1Overwatch, request skyshield.
COMBINE_LAST_OF_SQUAD7on1 overwatchrequestwinder off1Overwatch, request winder dispatch.
When killing the player:
Sentence nameFilename(s)Quote
COMBINE_PLAYER_DEAD0on1 overwatchconfirmhvtcontained off3Overwatch confirms, helix vector tango (code for high value target) is contained.
COMBINE_PLAYER_DEAD1on1 overwatchtarget1sterilized off1Overwatch, target one sterilized.
COMBINE_PLAYER_DEAD2on2 overwatchtargetcontained off2Overwatch, target contained.
COMBINE_PLAYER_DEAD3on2 overwatch, stabilizationteamhassector off1Overwatch, stabilization team has sector controlled.
COMBINE_PLAYER_DEAD4on2 overwatch, V_G0_PLAYERS secure off3Overwatch, Freeman secure.
COMBINE_PLAYER_DEAD5on1 overwatch, V_G0_PLAYERS delivered off1Overwatch, Freeman delivered.
COMBINE_PLAYER_DEAD6on1 overwatch, antiseptic administer off1Overwatch, antiseptic administer.
When idle, updating the squad:
Sentence nameFilename(s)Quote
COMBINE_IDLE0on1 V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1Ghost Helix One dash niner.
COMBINE_IDLE1on1 overwatchreportspossiblehostiles off1Overwatch reports possible hostiles inbound.
COMBINE_IDLE2on1 ovewatchorders3ccstimboost off2Overwatch orders 3cc stim boost.
COMBINE_IDLE3on2 stabilizationteamholding off1Stabilization team holding in position.
COMBINE_IDLE4on1 V_MYNAMES V_MYNUMS standingby off1Sweeper Two standing by.
COMBINE_QUEST0on1 readyweaponshostilesinbound off1(p120)Ready weapons, possible hostiles inbound.
COMBINE_QUEST1on1 prepforcontact off3(p120)Prep for contact, report in.
COMBINE_QUEST2on2 skyshieldreportslostcontact, readyweapons off1(p120)Skyshield reports lost contact, ready weapons.
COMBINE_QUEST3on2 stayalert off3(p120)Stay alert.
COMBINE_QUEST4on2 weaponsoffsafeprepforcontact off2(p120)Weapons off safe, prep for contact.
COMBINE_QUEST5on1 overwatch isatcode V_RNDCODES V_RNDNUMS off1(p120)Overwatch is at code Echo Five.
When answer affirmative:
Sentence nameFilename(s)Quote
COMBINE_ANSWER0on1 affirmative off1Affirmative.
COMBINE_ANSWER1on1 copy off1Copy.
COMBINE_ANSWER2on2 copythat off3Copy that.
COMBINE_ANSWER3on1 affirmative2 off1Affirmative.
COMBINE_ANSWER4on1 copythat, V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1Copy that, Nomad Kilo three dash six.
When answering all clear:
Sentence nameFilename(s)Quote
COMBINE_CLEAR0on1 V_MYNAMES V_MYNUMS hasnegativemovement grid V_GRIDXS dash V_GRIDYS on1 off2(p120)Leader One has negative movement, grid seven dash two.
COMBINE_CLEAR1on1 V_MYNAMES V_MYNUMS isholdingatcode V_RNDCODES on1 off1(p120)Tracker Eight is holding at code sundown.
COMBINE_CLEAR2on2 V_MYNAMES V_MYNUMS hasnegativemovement on1 off3(p120)Sweeper Three has negative movement.
COMBINE_CLEAR3on1 affirmative, noviscon on1 off1(p120)Affirmative, no viscon.
COMBINE_CLEAR4on1 sightlineisclear on1 off1(p120)Sightline is clear.
COMBINE_CLEAR5on2 V_MYNAMES reportingclear on1 off3(p120)Blade reporting clear.
COMBINE_CLEAR6on1 sectorissecurenovison on1 off1(p120)Sector is secure, no viscon.
When checking if clear:
Sentence nameFilename(s)Quote
COMBINE_CHECK0on1 stayalertreportsightlines off3Stay alert, report sightlines.
COMBINE_CHECK1on2 reportallpositionsclear off3Report all positions clear.
COMBINE_CHECK2on1 reportallradialsfree off3Report all radials free.

Words​

Location: sound/npc/combine_soldier/vo
Filename(s)Quote
administerAdminister.
affirmativeAffirmative.
affirmative2Affirmative.
affirmativewegothimnowAffirmative we got him now.
alert1Alert 1.
anticitizenoneAnticitizen one.
antisepticAntiseptic
apexApex.
bearingbearing
bladeBlade.
bodypackholdingbodypack holding
Boomerboomer
Bouncerbouncerbouncer bouncer
callcontactparasiticscall contact parasitics.
callcontacttarget1call contact suspect target 1
cleanedCleaned.
closingClosing.
confirmsectornotsterileConfirm sector not sterile.
contactContact.
contactconfimContact confirmed.
contactconfirmprosecutingContact confirmed, prosecuting.
containedContained.
containmentproceedingContainment proceeding.
copyCopy.
copythatCopy that.
coverCover.
coverhurtCover hurt.
covermeCover me.
daggerDagger.
dashdash
degreesdegrees
deliveredDelivered.
designatetargetasDesignate target as
displaceDisplace.
displace2Displace.
echoEcho.
eightEight.
eighteenEighteen.
eightyEighty.
elevenEleven.
engagedincleanupEngaged in cleanup.
engagingEngaging.
executingfullresponseExecuting full response.
extractorawayExtractor away.
extractorisliveExtractor is live.
fifteenFifteen.
fiftyFifty.
fistFist.
fiveFive.
fixsightlinesmoveinFix sightlines move in.
flaredownFlare down.
flashFlash.
flatlineFlatline.
flushFlush.
fourFour.
fourteenFourteen.
fourtyForty.
freeman3Freeman.
fullactiveFull active.
ghostGhost.
ghost2Ghost 2.
goactiveinterceptGo active intercept.
gosharpGo sharp.
gosharpgosharpGo sharp. Go sharp.
gridGrid.
hammerHammer.
hardenthatpositionHarden that position.
hasnegativemovementHas negative movement.
heavyresistanceOverwatch advise, we have heavy resistance.
helixHelix.
hunterHunter.
hurricaneHurricane.
iceIce.
inboundInbound.
infectedInfected.
ionIon.
isatcodeIs at code
isfinalteamunitbackupis final team unit request backup.
isholdingatcodeis holding at code
jetJet.
judgeJudge.
kiloKilo.
leaderLeader.
lostcontactLost contact.
maceMace.
metersMeters.
motioncheckallradialsMotion check all radials.
moveinMove in.
necroticsNecrotics.
necroticsinboundNecrotics inbound.
ninerNiner.
nineteenNineteen.
ninetyNinety.
nomadNomad.
novaNova.
novisconNo viscon.
oneOne.
onedownOne down.
onedutyvacatedOne duty vacated.
onehundredOne hundred.
outbreakOutbreak.
outbreakstatusiscodeOutbreak status is code
overwatchOverwatch.
overwatchconfirmhvtcontainedOverwatch confirm HVT contained.
overwatchreportspossiblehostilesOverwatch reports possible hostiles inbound.
overwatchrequestreinforcementOverwatch, request reinforcement.
overwatchrequestreserveactivationOverwatch, request reserve activation.
overwatchrequestskyshieldOverwatch request sky shield.
overwatchrequestwinderOverwatch, request winder dispatch.
overwatchsectoroverrunOverwatch, sector overrun, repeat sector overrun.
overwatchtarget1sterilizedOverwatch, Target 1 sterilized.
overwatchtargetcontainedOverwatch, target contained.
overwatchteamisdownOverwatch, team is down, sector is not controlled.
ovewatchorders3ccstimboostOverwatch orders 3 cc stimboost.
paybackPayback.
phantomPhantom.
prepforcontactPrepare for contact, report in.
priority1objectivePriority 1 objective.
prioritytwoescapeePriority 2 escapee.
prosecutingProsecuting.
quicksandQuicksand.
rangeRange.
rangerRanger.
razorRazor.
readychargesReady charges.
readyextractorsReady extractors.
readyweaponsReady weapons.
readyweaponshostilesinboundReady weapons, possible hostiles inbound.
reaperReaper.
reportallpositionsclearReport all positions clear.
reportallradialsfreeReport all radials free.
reportingclearReporting clear.
requestmedicalRequest medical.
requeststimdoseRequest stim dose.
ripcordRipcord.
ripcordripcordRipcord Ripcord
savageSavage.
scarScar.
sectorSector.
sectorisnotsecureSector is not secure.
sectorissecurenovisonSector is secure, no viscon.
secureSecure.
sevenSeven.
seventeenSeventeen.
seventySeventy.
shadowShadow.
sharpzoneSharpzone.
sightlineisclearSight line is clear.
sixSix.
sixteenSixteen.
sixtySixty.
skyshieldreportslostcontactSkyshield reports lost contact.
slamSlam.
slashSlash.
spearSpear.
stabStab.
stabilizationteamhassectorStabilization team has sector control.
stabilizationteamholdingStabilization team holding in position.
standingbyStanding by.
starStar.
stayalertStay alert.
stayalertreportsightlinesStay alert, report sightlines.
stingerStinger.
stormStorm.
strikerStriker.
sundownSundown.
suppressingSuppressing.
swarmoutbreakinsectorSwarm outbreak in sector
sweeperSweeper.
sweepinginSweeping in.
swiftSwift.
swordSword.
targetTarget.
targetblackoutTarget blackout sweep to resume.
targetcompromisedmoveinTarget compromised, move in.
targetcontactatTarget contact at
targetineffectiveTarget ineffective.
targetisatTarget is at
targetmyradialTarget my radial.
targetoneTarget One.
teamdeployedandscanningTeam is deployed and scanning.
tenTen.
thatsitwrapitupThat's it, wrap it up.
thirteenThirteen.
thirtyThirty.
threeThree.
threehundredThree hundred.
trackerTracker.
twelveTwelve.
twentyTwenty.
twoTwo.
twohundredTwo hundred.
uniformUniform.
unitisclosingUnit is closing.
unitisinboundUnit is inbound.
unitismovinginUnit is moving in.
vampVamp.
visconViscon.
visualonexogensVisual on exogens.
weaponsoffsafeprepforcontactWeapons off safe, prepare for contact.
weareinaninfestationzoneWe are in an infestation zone.
wehavefreeparasitesWe have free parasites.
wehavenontaggedviromesWe have non-tagged viromes.
winderWinder.
zeroZero.

Nova Prospekt radio chatter​

Location: sound/npc/combine_soldier/vo
Filename(s)Quote
prison_soldier_activatecentralOverwatch activate Central transport Stabilization Teams.
prison_soldier_boomersinboundOverwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup.
prison_soldier_bunker1Hardpoint Nomad, reactivate perimeter restrictors and report. Hardpoint Nomad, reactivate your perimeter restrictors and report. Nomad, get those restrictors back on line, your sector shows active biotics.
prison_soldier_bunker2Hardpoint Shadow, report blackout status. Hardpoint Shadow, report blackout status. Hardpoint 139 is oneway. Hunter 6, detach, sweep and confirm.
prison_soldier_bunker3Leader 9 to Hardpoint Stinger report containment status. Post Stinger, do you read? Team 4, team 9 assemble and reinforce, leader 9 closing for local control.
prison_soldier_containD8Primary has moved to a containment zone. All remaining teams dispatch to Delta 8. We got him now.
prison_soldier_fallback_b4Fall back and reinforce sector Black 4, Overwatch requests skyshield sector reinforcement. Drop is inbound.
prison_soldier_freeman_antlionsWarning, primary target is, uhh, engaged in, uhh command and control tactics with biotics. Repeat, primary target has tactical C&C of biotics.
prison_soldier_fullbioticoverrunCentral transport facility, Nova Prospekt contact blackout, full biotic overrun.
prison_soldier_leader9deadLeader 9 deserviced, Judge 3 field promotion active.
prison_soldier_negativecontainmentUh, negative, no sector containment, no confirmation on target one vector. We have secondary perimeter overruns, what is ETA on skyshield drop?
prison_soldier_prosecuteD7Drop Reinforcement teams deploy and prosecute sector Delta 7, contact confirmed with primary target. Target is non-mobile, hunters, scan for possible accomplice.
prison_soldier_sundown3deadTeam Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out.
prison_soldier_tohighpointsAll perimeter units, displace to internal highpoints and prepare for final prosecution.
prison_soldier_visceratorsA5Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter.

Unused​

Words​

Location: sound/npc/combine_soldier/vo
Filename(s)Quote
block31maceblock 31 mace.
block64jetblock 64 jet.
callhotpointcall hot point.
closing2Closing.
gridsundown46Grid sundown 4-6.
isfieldpromotedis field promoted to leader 1 holding.
onecontainedOne contained.
sectionlockupdash4Section lockup dash 4.

Nova Prospekt radio chatter​

Location: N/A (text only)
Filename(s)Quote
prison_soldier_antlionguardC1[no transcript available]
prison_soldier_black2ambush[no transcript available]
prison_soldier_freemancontact[no transcript available]
prison_soldier_perimeter_delta8[no transcript available]

Combine Sniper voice lines​

Location: N/A (text only)
The "npc_sounds_sniper.txt" sound script file references the names of voice lines originally meant for the Combine Sniper. However, all except one of these sound files are not present in the game files, and the only existing line ("sn_blockdown") is not used in-game either.
When idle:
Filename(s)Quote
sn_radialscannovisual[no transcript available]
sn_negativevisualonradial[no transcript available]
sn_motionnegativeonradial[no transcript available]
When alert:
Filename(s)Quote
sn_scalpel1goingsharp[no transcript available]
sn_scalpel1engaging[no transcript available]
sn_scalpel1activated[no transcript available]
When target is hidden:
Filename(s)Quote
sn_targetpinned[no transcript available]
sn_scalpel1notarget[no transcript available]
sn_holdingforeclipse[no transcript available]
sn_scalpel1haspin[no transcript available]
When target's cover is destroyed:
Filename(s)Quote
sn_coverremoved[no transcript available]
sn_targetdisplacing[no transcript available]
sn_blockeliminated[no transcript available]
sn_blockdownBlock down.

Half-Life: Alyx​

Unused Quotes​

Location: sounds\npc\combine_soldier\vo
These voice lines are mostly re-recorded lines from Half-Life 2, albeit with minor alterations. However, they are not included in the sentences.txt file, and are probably early work in progress.
Quotes with * have inaccuracies or punctuation issues and require corrections.
Filename(s)Quote
combine_alert_01Designate target as Freeman three.
combine_alert_02Contact confirm, prosecuting.
combine_alert_03Contact confirm, designate target as Freeman three.
combine_announce_01Leader Zero, suppressing.
combine_announce_02Leader Zero, go sharp.
combine_announce_03Leader Zero, prosecuting.
combine_announce_04Leader Zero, engaging.
combine_announce_05Cover.
combine_answer_01Affirmative.
combine_answer_02Copy.
combine_answer_03Copy that.
combine_answer_04Affirmative 2.
combine_answer_05Copy that, Ghost Apex zero dash zero.
combine_assault_01Contact, Freeman three.
combine_assault_02Contact confirm, prosecuting.
combine_assault_03Contact confirm.
combine_check_01Stay alert, report sightlines.
combine_check_02Report all positions clear.
combine_check_03Report all radials free.
combine_clear_01Leader Zero is holding at code apex.
combine_clear_02Leader Zero has negative movement.
combine_clear_03Affirmative, no viscon.
combine_clear_04Sightline is clear.
combine_clear_05Leader reporting clear.
combine_clear_06Sector is secure, no viscon.
combine_cover_01Cover, hurt! *
combine_cover_02Displace, two! *
combine_cover_03Leader Zero request medical!
combine_cover_04Leader Zero request stimdose!
combine_danger_01Displace.
combine_danger_02Displace 2.
combine_danger_03Rip cord! Rip cord!
combine_flank_01Leader Zero, closing.
combine_flank_02Leader Zero, inbound.
combine_flank_03Move in.
combine_flank_04Leader Zero, sweeping in.
combine_flank_05Cover me.
combine_flank_06Leader unit is closing.
combine_flank_07Leader unit is inbound.
combine_flank_08Leader unit is moving in.
combine_flank_08Leader unit is moving in.
combine_go_alert_01Alert one.
combine_go_alert_02Leader Zero, executing full response.
combine_gren_01Bouncer! Bouncer!
combine_gren_02Flare down!
combine_idle_01Ghost Apex zero dash zero.
combine_idle_02Overwatch reports possible hostiles.
combine_idle_03Overwatch orders 3cc stim boost.
combine_idle_04Stabilization team holding.
combine_idle_05Leader Zero standing by.
combine_kill_monst_01Zero cleaned.
combine_kill_monst_02Zero sterilized.
combine_kill_monst_03Zero contained.
combine_last_of_squad_01Overwatch, request reserve activation.
combine_last_of_squad_02Overwatch, sector is not secure.
combine_last_of_squad_03Leader Zero is final team unit backup. *
combine_last_of_squad_04Overwatch, team is down.
combine_last_of_squad_05Overwatch, sector overrun.
combine_last_of_squad_06Overwatch, request skyshield.
combine_last_of_squad_07Overwatch, request winder.
combine_lost_long_01Target black out.
combine_lost_long_02Leader Zero, lost contact.
combine_lost_long_03Motion check, all radials.
combine_lost_long_04Stay alert, report sight lines.
combine_lost_long_05Overwatch, team deployed and scanning.
combine_lost_long_06Overwatch, Leader Zero, engaged in clean up.
combine_lost_long_07Ready weapons, stay alert.
combine_lost_short_01Target is at shadow 4.
combine_lost_short_02Ready extractors.
combine_lost_short_03Ready charges.
combine_lost_short_04Fix sight lines, move in.
combine_lost_short_05Containment proceeding.
combine_man_down_01Heavy resistance.
combine_man_down_02Overwatch, request reinforcement.
combine_monst_01Confirm sector not sterile.
combine_monst_02Visual on exogens.
combine_monst_bugs_01Confirm sector not sterile.
combine_monst_character_01Target: priority two escapee.
combine_monst_character_02Outbreak status is code hurricane.
combine_monst_citizen_01Outbreak.
combine_monst_parasites_01Call contact: parasitics.
combine_monst_zombies_01Necrotics.
combine_monst_zombies_02Necrotics inbound.
combine_player_dead_01Overwatch confirm, HVT contained.
combine_player_dead_02Overwatch, target one sterilized.
combine_player_dead_03Overwatch, stabilization team has sector.
combine_player_dead_04Overwatch, Freeman three secure.
combine_player_dead_05Overwatch, Freeman three delivered.
combine_player_dead_06Overwatch, antiseptic administer.
combine_playerhit_01Target compromised: move in.
combine_playerhit_02Affirmative, we got him now.
combine_playerhit_03That's it, wrap it up.
combine_quest_01Ready weapons, hostiles inbound.
combine_quest_02Prep for contact.
combine_quest_03Skyshield reports lost contact, ready weapons.
combine_quest_04Stay alert.
combine_quest_05Weapons off safe, prep for contact.
combine_quest_06Overwatch is at code Apex Zero.
combine_refind_enemy_01Target Freeman Three, go active intercept.
combine_taunt_01Target ineffective.
combine_taunt_02Bodypack holding.
combine_taunt_03Leader Zero full active.
combine_throw_grenade_01Leader Zero, extractor away.
combine_throw_grenade_02Leader Zero, extractor is live.
combine_throw_grenade_03Leader Zero, flush, sharp zone.
combine_throw_grenade_04Leader Zero, extractor away, sharp zone.
combine_throw_grenade_05Six, five, four, three, two, one. Flash, flash, flash!
 

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