Реплики Офицера Альянса в Half-Life: Alyx на английском языке

The following is a list of quotes from the Combine Ordinal.

Half-Life: Alyx​

Location: sounds\vo\combine\officer
Filename(s)Quote
advancing_on_target_01Moving.
advancing_on_target_02Moving now.
advancing_on_target_03Pressing.
advancing_on_target_04Approaching target.
advancing_on_target_05Pressure.
advancing_on_target_06Proceeding on infected.
advancing_on_target_07Pushing forward.
advancing_on_target_08Closing on infected.
advancing_on_target_10Closing on contaminant.
advancing_on_target_11Pressure pressure.
advancing_on_target_13Closing on infected.
advancing_on_target_14Pushing.
advancing_on_target_order_01Advance directive.
advancing_on_target_order_02Push directive.
advancing_on_target_order_03All units forward pressure.
advancing_on_target_order_04All units cluster on target.
advancing_on_target_order_05Stabilization team has sector id and is moving on infected.
advancing_on_target_order_06Stabilization team is forward pressure.
announceattack_01Going sharp.
announceattack_02Engaging.
announceattack_03Target engaged.
announceattack_04Prosecuting.
announceattack_05Full Active.
announceattack_06Daggers free.
announceattack_07Weapons free.
announceattack_08Taking advantage.
announceattack_09Target locked. Dagger out.
announceattack_alyx_01Hello Target One.
announceattack_alyx_02Stop now.
announceattack_alyx_03Jackpot confirmed.
announceattack_alyx_04Primary target. Ordinal engage.
announceattack_alyx_05I have her.
announceattack_alyx_06Alyx confirmed.
announceattack_alyx_07It's her.
announceattack_alyx_08Daggers on Alyx.
announceattack_alyx_order_01primary target confirmed.
announceattack_alyx_order_02open on Alyx.
announceattack_alyx_order_03All units. Open on Alyx.
announceattack_cover_01Breaking cover.
announceattack_cover_02Code breakdown on sector
announceattack_cover_03Designate target as cover.
announceattack_cover_04Exposing hostile in three.
announceattack_cover_05Target is protected. Amending.
announceattack_cover_06Removing support.
announceattack_cover_07Daggers on cover.
announceattack_cover_08Going sharp on cover.
announceattack_cover_order_01go sharp on cover.
announceattack_cover_order_02remove shadow support.
announceattack_grenade_01Bouncer out.
announceattack_grenade_02Grenade out.
announceattack_grenade_03Extractor.
announceattack_grenade_04Bouncer. Bouncer.
announceattack_grenade_05Extracting.
announceattack_grenade_06Extractor in three.
announceattack_grenade_07Deploying bouncer.
announceattack_grenade_order_01Deploy.
announceattack_grenade_order_02Deploy extractor.
announceattack_grenade_order_03All units. Set bouncers free.
announceattack_order_01take advantage.
announceattack_order_02All units. Take advantage.
announceenemy_antlion_01Antlion.
announceenemy_antlion_02Target. Antlion.
announceenemy_antlion_03Contact. Antlion.
announceenemy_antlion_04Antlion incoming.
announceenemy_antlion_05Viscon. Antlions.
announceenemy_antlion_06Protection team alert. Antlions at sector
announceenemy_headcrabs_01Parasitics.
announceenemy_headcrabs_02Overwatch. Ground team has visual on parasitics.
announceenemy_headcrabs_03Viscon. Free parasitics inbound.
announceenemy_headcrabs_04Visual on parasitics.
announceenemy_headcrabs_05Contact. Parasitics.
announceenemy_headcrabs_08Live parasitics.
announceenemy_headcrabs_09Parasitics at sector
announceenemy_headcrabs_10Parasitic infestation confirmed.
announceenemy_zombie_01Necrotics.
announceenemy_zombie_02Necrotics inbound.
announceenemy_zombie_03Infestation confirmed.
announceenemy_zombie_04Overwatch. Ground team has visual on necrotics.
announceenemy_zombie_05Contact. Necrotics.
announceenemy_zombie_06Active necrotics in sector
announceenemy_zombie_07Necrotics in proximity.
announceenemy_zombie_08Necrotics active.
announceenemy_zombie_09Contact on necrotics.
announceenemy_zombie_10Necrotics here.
announcekill_01Hostile down.
announcekill_02Target down.
announcekill_03Kill confirmed.
announcekill_04Clean kill.
announcekill_05Ordinal kill. Mark
announcekill_06That's it.
announcekill_07Silenced by Ordinal.
announcekill_08Contact down.
announcekill_09Hostile neutralized.
announcekill_10It's done.
announcekill_11Hostile ended.
announcekill_antlion_01Virome down.
announcekill_antlion_02Cleaned.
announcekill_antlion_03Target sterile.
announcekill_antlion_04Cleansed.
announcekill_antlion_05Parasitics contained.
announcekill_headcrab_01Clean.
announcekill_headcrab_02Sector clean.
announcekill_headcrab_03That's one.
announcekill_headcrab_04Contaminant contained.
announcekill_headcrab_05Cleaned.
announcekill_headcrab_06Outbreak ineffective.
announcekill_headcrab_07Outbreak contained.
announcekill_headcrab_08Infection has been vacated.
announcekill_headcrab_09Overwatch, sector is clean.
announcekill_order_01Cleared by
announcekill_order_02Ended by
announcekill_player_01HVT is contained.
announcekill_player_02Ordinal, target one is quiet.
announcekill_player_03She's quiet.
announcekill_player_04Ordinal. Alyx is over.
announcekill_player_05Alyx secure.
announcekill_player_06Alyx delivered.
announcekill_player_07Dead.
announcekill_player_order_01Prime target cleaned by
announcekill_player_order_02Prime target contained by
announcekill_zombie_01Necro contained.
announcekill_zombie_02Necrotic contained.
announcekill_zombie_03Cleanse successful.
announcekill_zombie_04Contaminant eliminated.
announcekill_zombie_05It's dead.
announcekill_zombie_order_01Necrotic contained by
announcekill_zombie_order_02Necrotic ended by
avoids_rollerball_01[Grunts]
avoids_rollerball_03[Grunts]
avoids_rollerball_04[Grunts]
avoids_rollerball_05[Grunts]
avoids_rollerball_06[Grunts]
avoids_rollerball_07[Grunts]
breathing_01[Breathing Laboriously]
breathing_02[Breathing Laboriously]
breathing_04[Breathing Laboriously]
breathing_05[Coughing and Wheezing]
calloutcode_alpha_01alpha
calloutcode_and_01and
calloutcode_bravo_01bravo
calloutcode_charlie_01charlie
calloutcode_dash_01dash
calloutcode_delta_01delta
calloutcode_echo_01echo
calloutcode_eight_01eight
calloutcode_eleven_01eleven
calloutcode_fifty_01fifty
calloutcode_five_01five
calloutcode_forty_01forty
calloutcode_four_01four
calloutcode_hundred_01hundred
calloutcode_niner_01niner
calloutcode_null_01null
calloutcode_one_01one
calloutcode_seventy_01seventy
calloutcode_seven_01seven
calloutcode_sixty_01sixty
calloutcode_six_01six
calloutcode_ten_01ten
calloutcode_thirty_01thirty
calloutcode_thousand_01thousand
calloutcode_three_01three
calloutcode_twelve_01twelve
calloutcode_twenty_01twenty
calloutcode_two_01two
calloutentity_alyx_01Alyx
calloutentity_anticitizens_01Anti-Citizens
calloutentity_antlion_01antlion
calloutentity_apf_01APF
calloutentity_bladewall_01Blade-Wall
calloutentity_cowall_01Co-Wall
calloutentity_echoone_01Echo One
calloutentity_friendly_01friendly
calloutentity_hammerwall_01Hammer-Wall
calloutentity_hostiles_01hostiles
calloutentity_manyparasitics_01free parasitics
calloutentity_necrotic_01necrotic
calloutentity_parasitic_01parasitic
calloutentity_safeman_01Safeman
calloutentity_wallhammer_01Wallhammer
calloutlocation_above_01Above.
calloutlocation_apartment_01Apartment.
calloutlocation_barrells_01Barrels.
calloutlocation_behind_01Behind.
calloutlocation_below_01Below.
calloutlocation_bricks_01Bricks.
calloutlocation_bridge_01Bridge.
calloutlocation_building_01Building.
calloutlocation_car_01Car.
calloutlocation_crane_01Crane.
calloutlocation_door_01Door.
calloutlocation_elevator_01Elevator.
calloutlocation_front_01Front.
calloutlocation_hut_01Hut.
calloutlocation_pipes_01Pipes.
calloutlocation_shack_01Shack.
calloutlocation_toilet_01Toilet.
calloutlocation_traincar_01Train car.
calloutlocation_trash_01Trash.
calloutlocation_truck_01Truck.
calloutlocation_tunnel_01Tunnel.
calloutlocation_van_01Van.
calloutlocation_wheels_01Wheels.
calloutlocation_woodpile_01Woodpile.
coverme_01All units. Cover Ordinal at
coverme_02Cover.
coverme_03Cover on Ordinal.
coverme_04Need covering fire.
coverme_05Requesting cover.
coverme_06Blade Two prepare stimdose.
coverme_07Requesting cover at
danger_grenade_01Evading.
danger_grenade_02Protecting.
danger_grenade_03Live bouncer.
danger_grenade_04Live grenade.
danger_grenade_05Defending.
danger_grenade_06Taking cover.
danger_grenade_07Going shadow.
danger_grenade_08All units. Clamp and contain.
danger_grenade_09All units. Evade.
danger_grenade_10All units. Bouncer proximity Alert.
die_01[Combine Death]
die_02[Combine Death]
die_03[Combine Death]
die_04[Combine Death]
die_05[Combine Death]
die_06[Combine Death]
die_07[Combine Death]
die_08[Combine Death]
die_09[Combine Death]
die_10[Combine Death]
establishinglof_01Exposing sightlines.
establishinglof_02Switching position.
establishinglof_03Fixing visuals.
establishinglof_04Honing.
establishinglof_05Realigning to hostile.
establishinglof_06Forming visual confirmation.
establishinglof_07Blocking clear.
establishinglof_08No visual on target. Moving.
establishinglof_09Realigning target delta.
establishinglof_10Stay there.
establishinglof_11Changing position.
establishinglof_12Optimizing location.
establishinglof_13Don't move.
establishinglof_14Problem visual. Moving.
establishinglof_15Clearing sight.
establishinglof_order_01realign.
establishinglof_order_02amend sightlines.
establishinglof_order_03Ground Team, realign.
establishinglof_order_04Protection Team. Amend sightlines.
fakeout_calltoalyx_01Alyx...
fakeout_calltoalyx_02Hey Alyx!
fakeout_calltoalyx_03Hey Alyx, it's us!
fakeout_calltoalyx_04Alyx! You there?
fakeout_calltoalyx_05Psst. Alyx!
fakeout_responseceasefire_01Cease Fire! Target is friendly.
fakeout_responseceasefire_02Weapons down! Weapons down.
fakeout_responseceasefire_03Cease Fire. Cease Fire.
fakeout_responseceasefire_04All units! Alyx is friendly.
fakeout_responseceasefire_05Alyx is friendly! Stop fire!
fakeout_success_01[Laughs]
fakeout_success_02[Laughs] Friendgame effective.
fakeout_success_03[Laughs] Hostile is scrambled.
firing_01Firing on hostile.
firing_02Engaging target.
firing_03Cleaning sector.
firing_04Weapons free.
firing_05Committed.
firing_06Open form. Weapons free.
firing_order_01daggers free.
firing_order_02prosecute at will.
firing_order_03open Fire.
firing_order_04All units. Unrestricted oppression at
firing_player_01Open fire. Priority one.
firing_player_02Open fire on Alyx.
firing_player_03Ordinal daggers on prime.
firing_player_04Deafening response.
firing_player_05Jackpot confirmed. Open daggers.
firing_player_order_01target priority one.
firing_player_order_02unrestricted on Vance.
firing_player_order_03silence target one.
flushing_01Clearing with bouncer.
flushing_02Distribution on three.
flushing_03Flushing Sector
flushing_04Extracting from
flushing_05Applying pressure. Flare down.
flushing_06deploy bouncer at last known.
flushing_07flush hostile at last known.
getback_01Bouncer. Bouncer.
getback_02Extractor down.
getback_03Clearing with evasion.
hear_suspicious_01Audible at sector
hear_suspicious_02Possible contaminant.
hear_suspicious_03Possible hostile active.
hear_suspicious_04Movement at
hear_suspicious_05Sound on.
hear_suspicious_06All units sound on. Report contaminants on visual.
injured_01Ordinal is life limited.
injured_02Stimpack holding.
injured_03Overwatch. Requesting stimdose.
injured_04Low reserves. Time limited.
injured_05Medical assist on Ordinal
injured_06Death ineffective.
injured_order_01is life limited.
laugh_01[Gloating Chuckle]
laugh_02[Gloating Chuckle]
laugh_03[Gloating Chuckle]
laugh_04[Gloating Chuckle]
laugh_05[Gloating Chuckle]
lostenemy_01Contaminant not visible.
lostenemy_02Overwatch, requesting location.
lostenemy_03Target lost.
lostenemy_04Requesting location assist.
lostenemy_05Hostile visual negative.
lostenemy_06No viscon on contaminant.
lostenemy_order_01report sightline.
lostenemy_order_02Possible evasion. All units report.
lostvisual_01Missing hostile. Sector unknown.
lostvisual_02Requesting target location.
lostvisual_03Requesting location.
lostvisual_04Lost sight of hostile.
lostvisual_05Contaminant is quiet.
lostvisual_06No viscon on hostile.
lostvisual_07Hostile is quiet.
lostvisual_08Check cover.
lostvisual_09Requesting last known sector.
lostvisual_order_01Report target status.
lostvisual_player_01Primary one is quiet.
lostvisual_player_02No viscon on primary.
lostvisual_player_03Target Vance is shadow. Location assist.
lostvisual_player_04Evasive primary contaminant.
lostvisual_player_order_01prime hostile is shadow. Report viscon.
nearpanic_01Too close. Amending.
nearpanic_02Proximity violation. Amending.
nearpanic_03Assist. Assist. Assist. Assist.
nearpanic_04Infection advancing. Infection advancing.
nearpanic_05Step back. Step back. Step back.
orderresponse_positive_01Copy.
orderresponse_positive_02Roger.
orderresponse_positive_03Copy that.
orderresponse_positive_04Can do.
orderresponse_positive_05Positive.
orderresponse_positive_06Confirm.
orderresponse_positive_07Affirmative.
overwatch_01Holding position.
overwatch_02Location locked.
overwatch_03Weapons ready.
overwatch_04Viscon on last known position.
overwatch_05Eyes on last known.
overwatch_06Observing.
overwatch_07In position.
overwatch_08Holding focus.
overwatch_09Stop sound. Stop sound.
overwatch_10Hostile unwilling. Stand by.
overwatch_11Hold.
overwatch_12Waiting for contact.
overwatch_13Evaluating.
overwatch_14Awaiting problem.
overwatch_15Ready for containment.
overwatch_16Holding.
overwatch_17Check all edges.
overwatch_18Contaminant is locked.
overwatch_19Ordinal. Securing edge.
overwatch_order_01wait for contact.
pain_01[Pain]
pain_02[Pain]
pain_03[Pain]
pain_04[Pain]
pain_05[Pain]
pain_06[Pain]
pain_07[Pain]
pain_08[Pain]
pain_09[Pain]
pain_10[Pain]
panting_01[Panting]
panting_02[Panting]
panting_03[Panting]
panting_04[Panting]
panting_05[Panting]
playerishurt_01Primary hostile is vulnerable.
playerishurt_02Target at odds.
playerishurt_03Target compromised.
playerishurt_04Hammer effective. Code zero niner.
playerishurt_05Contaminant at low value.
playerishurt_06Hostile is tagged.
playerishurt_07Redraw on hostile in two, one...
playerishurt_08Overwatch. Requesting weapon amplification.
playerishurt_09Red leak on hostile.
playerishurt_10Possible tag on prime.
playerishurt_11Ending.
playerishurt_12All units. Deny stims on primary hostile.
playerishurt_order_01report hostile expiration.
reconnoiter_finish_01All sectors scanned.
reconnoiter_finish_02Contact is silent.
reconnoiter_finish_03Sector clear. Requesting standby.
reconnoiter_finish_04Area clear.
reconnoiter_finish_05Hostile is silent.
reconnoiter_finish_06No contact.
reconnoiter_finish_07Arena secure.
reconnoiter_finish_08Looks clean.
reconnoiter_finish_09Contact lost. Possible decontamination.
reconnoiter_finish_10Nothing here.
reconnoiter_finish_11No sector contaminants. Requesting stand down.
reconnoiter_finish_12Stand by for code bravo.
reconnoiter_finish_13Nothing.
reconnoiter_finish_14Shadow clear.
reconnoiter_finish_15Request end on condition shadow.
reconnoiter_finish_16All units reporting. Silence in the pit.
reconnoiter_finish_17Location clear. Recall assist.
reconnoiter_finish_18All sectors clear. Recall.
reconnoiter_finish_order_01sector status report.
reconnoiter_finish_order_02report infection status.
reconnoiter_search_01Viscon scanning...
reconnoiter_search_02Still searching...
reconnoiter_search_03Still sweeping...
reconnoiter_search_04Radials clear. Resuming.
reconnoiter_search_05Recon in progress.
reconnoiter_search_06Condition: shadow active.
reconnoiter_search_07Recon in progress.
reconnoiter_search_08Still no visual.
reconnoiter_search_09Target is still shadow.
reconnoiter_search_10Sector clear. Advancing.
reconnoiter_search_11Null sector. Proceed.
reconnoiter_search_12Area clean. Moving.
reconnoiter_search_13Eyes still active.
reconnoiter_search_14Nothing here.
reconnoiter_search_15Hostile is still quiet.
reconnoiter_search_16Scan complete. Resuming.
reconnoiter_search_order_01resume scan and clear.
reconnoiter_search_order_02keep searching.
reconnoiter_start_01Spreading out.
reconnoiter_start_02Overwatch. Reporting condition alpha.
reconnoiter_start_03Distributing.
reconnoiter_start_04Deployed and scanning.
reconnoiter_start_05Cleanup commencing.
reconnoiter_start_06Stay alert. Report sightlines.
reconnoiter_start_07Sweeping for hostiles.
reconnoiter_start_08Sweeping for contaminant.
reconnoiter_start_09Searching. Formation Dagger.
reconnoiter_start_10Closing arena.
reconnoiter_start_11Containment proceeding.
reconnoiter_start_12Viscon. All units.
reconnoiter_start_13Proceeding with hostile exposure.
reconnoiter_start_order_01deploy and Scan.
reconnoiter_start_order_02close arena.
reconnoiter_start_order_03All units. Disperse and Scan.
reconnoiter_start_order_04All units. Expose all shadows.
refindenemy_01Go sharp! Target at
refindenemy_02Target contact at
refindenemy_03Viscon. Viscon. Range 50. Bearing 12.
refindenemy_04Location confirmed. Imposing stability.
refindenemy_05Hostile found.
refindenemy_06Target found at
refindenemy_07Movement at
refindenemy_08Visual confirmation on three.
refindenemy_09Hostile contact
refindenemy_10Contact at sector
refindenemy_11Fresh contact at sector
refindenemy_12Hostile live. Check radials.
refindenemy_13Slightline confirmed.
refindenemy_14Sightline confirmed on prime.
refindenemy_order_01go sharp at sector
refindenemy_order_02reengage target.
refindenemy_order_03intercept hostile at
reload_01Reloading.
reload_02Refilling.
reload_03Ordinal low for four... three... two... one.
reload_04Weapon renew.
reload_05Recharging.
reload_06Empty.
reload_07No daggers.
reload_08Provision low. Reloading.
reload_order_01check reserves.
retreat_01Initiating Ripcord.
retreat_02Ripcord.
retreat_03Regrouping.
retreat_04Retreating.
retreat_05Falling back.
retreat_06Sector is too hot.
retreat_07Finding cover.
retreat_08Condition volatile. Finding shade.
retreat_order_01find shade and retreat.
retreat_order_02sector is too hot. Fall back.
sees_company_01Secondaries identified.
sees_company_02Viscon on multiple unknowns. Response risk is high.
sees_company_03Overwatch. We have viscon on secondaries.
sees_company_04Check silhouettes. Possible multipliers.
sees_company_05Multiple contaminants confirmed.
sees_grenades_01Target one has bouncers.
sees_grenades_02Hostile has bouncers. Be alert.
sees_grenades_03Contaminant has grenades. Disperse.
sees_grenades_04Alert. Hostile has grenades.
sees_grenades_05All units. Be advised hostile is in possession of bouncers. Proceed with caution.
sees_reloading_01Hostile reloading. Dagger advantage.
sees_reloading_02Target is regen. Open fire.
sees_reloading_03Contaminant is vulnerable.
sees_reloading_04Alyx reloading. Full response.
sees_reloading_order_01deny reload on hostile.
sees_rollerball_01Overwatch. We have rollermines. Daggers on.
sees_rollerball_03Viscon, rollermine.
sees_rollerball_04Rollermines.
sees_rollerball_05Subacute rollermines. Full active.
sees_rollerball_06Change target. Rollermines.
sees_rollerball_07Rollermines.
sees_upgrades_01Spikes boosted on target one.
sees_upgrades_02Overwatch. Target one has boosters.
sees_upgrades_03Hostile has boosted spikes.
sees_upgrades_04Target has illegal spikes.
sees_upgrades_05Boosted spikes identified. Respond with caution.
squadmemberlost_01Overwatch, request reserve action.
squadmemberlost_02Overwatch, sector is not secure.
squadmemberlost_03Overwatch, outbreak is not contained.
squadmemberlost_04Overwatch, requesting additional units.
squadmemberlost_05Ground team is down. Sector not controlled.
squadmemberlost_06Overwatch, sector is hot.
squadmemberlost_07Overwatch, request skyshield.
squadmemberlost_09Overwatch, recommend new formation.
squadmemberlost_10Friendly is down.
squadmemberlost_11is quiet. Requesting replacement.
squadmemberlost_lastman_01Overwatch. Ordinal is solo active.
squadmemberlost_lastman_02Overwatch. Ordinal is last unit. Requesting assist.
squadmemberlost_lastman_03Overwatch, requesting immediate shadow.
squadmemberlost_lastman_04Overwatch. Outbreak is uncontained.
squadmemberlost_lastman_05Ground Team is ended. Requesting friendlies.
squadmemberlost_lastman_06Overwatch. Solo contact. Excessive hostiles.
squadmemberlost_lastman_07Survival mark deployed.
squadmemberlost_lastman_08Overwatch. Requesting extraction on Ordinal. Sector
squadmemberlost_lastman_09Overwatch. Ordinal is last responder.
squadmemberlost_lastman_10Overwatch. Infection is spreading.
stunned_rollerball_01[Screaming]
stunned_rollerball_03[Screaming]
stunned_rollerball_04[Screaming]
stunned_rollerball_05[Screaming]
stunned_rollerball_06[Screaming]
stunned_rollerball_07[Screaming]
suppressing_01Suppressing.
suppressing_02Pinning.
suppressing_03Empting daggers on primary.
suppressing_04Suppressing fire.
suppressing_order_01hold target at position.
suppressing_order_02begin hostile suppression.
takingfire_01Spikes close. No damage.
takingfire_02Missed.
takingfire_03Target error. Take advantage.
takingfire_04Hostile is inaccurate.
takingfire_05Almost.
takingfire_06Untouched.
takingfire_07Missed again. Taking advantage.
takingfire_08Spikes ineffective. Target is unskilled.
takingfire_09Exercise advantage on Hostile.
takingfire_10Hostile failed. Reforming.
takingfire_order_01Target has failed on
takingfire_order_02Target has error. Take advantage
unabletocommence_01Negative.
unabletocommence_02Can't comply.
unabletocommence_03No.
unabletocommence_04Can't proceed.
unabletocommence_05Cannot execute.
unabletocommence_06That's a negative.
unabletocommence_07Deny.
underattack_01Spikes confirmation. Form up.
underattack_02Hostile is live.
underattack_03Contact. Hostile at
underattack_04Clear to fire.
underattack_05We have loud contaminants.
underattack_06Distribute!
underattack_07Target is hostile. Daggers free.
underattack_08Target attempting oppression. Respond.
underattack_09Overwatch. We have spikes.
underattack_10Executing full response.
underattack_11Ground Team has contact at sector
underattack_12Protection Team has spikes at sector
idle_01Nothing to report. Over.
idle_0214, 1, 6, 3... 11... and... your turn. Over.
idle_03Copy that. Sustaining viscon at sector nomad kilo three dash six.
idle_04Negative movement.
idle_05Affirmative. Low sound. Standing by for opportunities.
idle_06Transmission clear. Negative on condition quicksand. Radials clear. Over.
idle_07Overwatch. Requesting proximity data on hostiles.
idle_08Sector is tracking at 43%. Stable. Still holding for transmission. Over.
idle_09Overwatch is confirming sector lockdown. Keep sightlines open and sound on.
idle_10Affirmative. Outbreak status is code delta seven. Team Sundown is on contact overrun.
idle_11Copy that. No sector containment. No confirmation on target one vector. Waiting for secondary parameter codes.
idle_12Audibles: three. Lightvis: 15.
idle_13Setting viscerators in apex five. We have biotics at the perimeter. Over.
idle_14Overwatch confirms non-tagged viromes inbound. All units advisory: Prepare for contact.
idle_15Callout code: Delta echo seven niner alpha two winder zero... Confirmed. Echo Out.
idle_16Roger that. Still here.
idle_17Copy that.
idle_18Copy. Accepted. Updating cognitive suppression biodats. Update complete in T minus three seconds... Dissonance resolved.
idle_19Overwatch is requesting all units refresh and resolve. Cognitive dissonance will not be tolerated... Negative... Memories included. Update is live. Acceptance is mandatory.
idle_20Stabilization Team holding position. Lightviz at 73. Audibles at... 15. Overwatch confirms HVT is perimeter inbound. Stay alert.
combat_idle_010Overwatch. We have active hostiles. Advise preparations.
combat_idle_012Overwatch. We have active hostiles. Advise preparations.
combat_idle_020Negative. Target is still active.
combat_idle_021Negative. Target is still active.
combat_idle_022Negative. Target is still active.
combat_idle_030Copy that. Forming condition Alpha.
combat_idle_031Copy that. Forming condition Alpha.
combat_idle_032Copy that. Forming condition Alpha at grid niner dash three seven.
combat_idle_040Holding for advance directive. Over.
combat_idle_041Holding for advance directive. Over.
combat_idle_042Holding for advance directive. Over.
combat_idle_050Confirmed. Recalibrating.
combat_idle_051Confirmed. Recalibrating.
combat_idle_052Confirmed. Recalibrating.
combat_idle_060Copy. Setting up position.
combat_idle_061Copy. Setting up position.
combat_idle_062Copy. Setting up position.
combat_idle_070They're still alive.
combat_idle_071They're still alive.
combat_idle_072They're still alive.
combat_idle_080Copy that. Contain and control is underway.
combat_idle_081Copy that. Contain and control is underway.
combat_idle_082Copy that. Contain and control is underway.
combat_idle_090Resolving.
combat_idle_091Resolving.
combat_idle_092Resolving.
combat_idle_10010-4. Negative on dagger renew. Locked and ready.
combat_idle_10110-4. Negative on dagger renew. Locked and ready.
combat_idle_10210-4. Negative on dagger renew. Locked and ready.
combat_idle_110Forming tactical advantage.
combat_idle_111Forming tactical advantage.
combat_idle_112Forming tactical advantage.
combat_idle_120Still holding.
combat_idle_121Still holding.
combat_idle_122Still holding.
combat_idle_130Holding for biodat upload.
combat_idle_131Holding for biodat upload.
combat_idle_132Holding for biodat upload.
combat_idle_140Preparing for sundown.
combat_idle_141Preparing for sundown.
combat_idle_142Preparing for sundown.
combat_idle_150Preparing coms for extended conflict.
combat_idle_151Preparing coms for extended conflict.
combat_idle_152Preparing coms for extended conflict.
combat_idle_160Negative. No daggers needed.
combat_idle_161Negative. No daggers needed.
combat_idle_162Negative. No daggers needed.
combat_idle_170Extending conflict duration.
combat_idle_171Extending conflict duration.
combat_idle_172Extending conflict duration.
combat_idle_180Scanning hostile biodats.
combat_idle_181Scanning hostile biodats.
combat_idle_182Scanning hostile biodats.
combat_idle_190Disregarding last call.
combat_idle_191Disregarding last call.
combat_idle_192Disregarding last call.
combat_idle_200Overwatch. Ten niner.
combat_idle_201Overwatch. Ten niner.
combat_idle_202Overwatch. Ten niner.
firing_110Engaged and firing.
firing_111Engaged and firing.
firing_112Engaged and firing.
firing_120Enforcing stability on primary target in sector
firing_121Enforcing stability on primary target in sector
firing_122Enforcing stability on primary target in sector
firing_130Target is in line.
firing_131Target is in line and receiving spikes.
firing_132Target is in line and receiving spikes.
firing_140Escalating force on primary target.
firing_141Escalating force on primary target.
firing_142Escalating force on primary target.
firing_150They're going down.
firing_151They're going down.
firing_152They're going down.
firing_160Almost over.
firing_161It's almost over.
firing_162It's almost over.
firing_170Sending spikes.
firing_171Sending spikes.
firing_172Sending spikes.
firing_180Sending all spikes to primary target.
firing_181Sending all spikes to primary target.
firing_182Sending all spikes to primary target.
firing_190Sending all spikes.
firing_191Sending all spikes.
firing_192Sending all spikes.
firing_200Don't resist.
firing_201Don't resist.
firing_202Don't resist.
firing_210Wallhammer is engaged and firing.
firing_211Wallhammer is engaged and firing.
firing_212Wallhammer is engaged and firing.
firing_220Ordinal is engaged and firing.
firing_221Ordinal is engaged and firing.
firing_222Ordinal is engaged and firing.
firing_230APF is engaged and firing.
firing_231APF is engaged and firing.
firing_232APF is engaged and firing.
manhack_release_010Overwatch, code ten four. Viscerator out.
manhack_release_011Overwatch, code ten four. Viscerator out.
manhack_release_012Overwatch, code ten four. Viscerator out.
manhack_release_020Preparing viscerator.
manhack_release_021Preparing viscerator.
manhack_release_022Preparing viscerator.
manhack_release_030Deploying viscerator.
manhack_release_031Deploying viscerator.
manhack_release_032Deploying viscerator.
manhack_release_040Viscerator is deployed and scanning.
manhack_release_041Viscerator is deployed and scanning.
manhack_release_042Viscerator is deployed and scanning.
manhack_release_050Viscerator out.
manhack_release_051Viscerator out.
manhack_release_052Viscerator out.
manhack_release_060Activating viscerator. Sweep and sting.
manhack_release_061Activating viscerator. Sweep and sting.
manhack_release_062Activating viscerator. Sweep and sting.
manhack_release_070Releasing viscerator. Results impending.
manhack_release_071Releasing viscerator. Results impending.
manhack_release_072Releasing viscerator. Results impending.
manhack_release_080Viscerator is hunting. All units stay low.
manhack_release_081Viscerator is hunting. All units stay low.
manhack_release_082Viscerator is hunting. All units stay low.
manhack_release_090Ten zero. Viscerator is hunting.
manhack_release_091Ten zero. Viscerator is hunting.
manhack_release_092Ten zero. Viscerator is hunting.
manhack_release_100Viscerator out. Control and contain.
manhack_release_101Viscerator out. Control and contain.
manhack_release_102Viscerator out. Control and contain.
manhack_release_110Viscerator out. Identify and prosecute.
manhack_release_111Viscerator out. Identify and prosecute.
manhack_release_112Viscerator out. Identify and prosecute.
taunt_010Hostile is experiencing extreme panic.
taunt_011Hostile is experiencing extreme panic.
taunt_012Hostile is experiencing extreme panic.
taunt_020Hostile is overwhelmed.
taunt_021Hostile is overwhelmed.
taunt_022Hostile is overwhelmed.
taunt_030Target is at low motivation. Take advantage.
taunt_031Target is at low motivation.
taunt_032Target is at low motivation. Take advantage.
taunt_040You can come out now.
taunt_041You can come out now.
taunt_042You can come out now.
taunt_050Attention hostile target. We can help you. It is safe.
taunt_051We can help you. It is safe.
taunt_052Attention hostile target. We can help you. It is safe.
taunt_060Suspect is above legal aggression threshold. Taking advantage.
taunt_061Suspect is above legal aggression threshold. Taking advantage.
taunt_062Suspect is above legal aggression threshold. Taking advantage.
taunt_070Proceeding with escalation.
taunt_071Suspect is non-compliant with code 10-307.
taunt_072Code 10-307. Proceeding with escalation.
taunt_080Hostile is hesitating.
taunt_081Hostile is hesitating.
taunt_082Hostile is hesitating.
taunt_090Hostile attacks are ineffective. Proceed with containment.
taunt_091Hostile attacks are ineffective. Proceed with containment.
taunt_092Hostile attacks are ineffective. Proceed with containment.
taunt_100Activating code 10-108. Standing down.
taunt_101Activating code 10-108. Standing down.
taunt_102Activating code 10-108. Standing down.
taunt_110Suspending fire. Target is friendly.
taunt_111Suspending fire. Target is friendly.
taunt_112Suspending fire. Target is friendly.
taunt_120Standing down. Code 10-40.
taunt_121Standing down. Code 10-40.
taunt_122Standing down. Code 10-40.
taunt_130Ceasing fire! Target is non-hostile.
taunt_131Ceasing fire! Target is non-hostile.
taunt_132Ceasing fire! Target is non-hostile.
taunt_140Copy. Do not shoot. Compliance confirmed.
taunt_141Copy. Do not shoot. Compliance confirmed.
taunt_142Copy. Do not shoot. Compliance confirmed.
taunt_150Target is friendly.
taunt_151Stand down. Target is friendly.
taunt_152All units stand down. Target is friendly.
taunt_160Friendly confirmed. Cease fire!
taunt_161Friendly confirmed. Cease fire!
taunt_162Friendly confirmed. Cease fire!
taunt_170Overwatch. We have a wait-and-see at grid niner dash five.
taunt_171Overwatch. We have a wait-and-see.
taunt_172Overwatch. We have a wait-and-see.
taunt_180Affirmative. Target is low value.
taunt_181Affirmative. Target is low value.
taunt_182Affirmative. Target is low value.
taunt_190Copy that. Hostile is unaware and ready for containment.
taunt_191Copy that. Hostile is unaware and ready for containment.
taunt_192Copy that. Hostile is unaware and ready for containment.
taunt_200Hostile is showing fatigue. Prepare containment.
taunt_201Hostile is showing fatigue. Prepare containment.
taunt_202Hostile is showing fatigue. Prepare containment.
Location: sounds\vo\combine\choreo\combineleader
Filename(s)Quote
27_1107Give us names.
27_1108We don't care. What did you see? Who was with you?
27_1109We'll get it out of him. Take him to the transport!
27_1111Her too.
27_6000Area secure.
27_6001Bring him in.
 

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