The following is a list of quotes from the Combine Grunt.
Location:
Location:
Half-Life: Alyx
Location:sounds\vo\combine\grunt| Filename(s) | Quote |
advancing_on_target_01 | Moving. |
advancing_on_target_02 | Moving now. |
advancing_on_target_03 | Pressing. |
advancing_on_target_04 | Approaching target. |
advancing_on_target_05 | Pressure. |
advancing_on_target_06 | Proceeding on infected. |
advancing_on_target_07 | Forward steady. |
advancing_on_target_08 | Pushing forward. |
advancing_on_target_10 | Moving on contaminant. |
advancing_on_target_11 | Pressure on. |
advancing_on_target_12 | Echo One is forward pressure. |
advancing_on_target_13 | Closing on Infected. |
advancing_on_target_14 | Pushing. |
advancing_on_target_15 | Echo One has sector ID and is moving on infected. |
advancing_on_target_16 | Pushing sector. |
advancing_on_target_17 | Approaching contaminant. |
announceattack_01 | Going sharp. |
announceattack_02 | Engaging. |
announceattack_03 | Target engaged. |
announceattack_04 | Prosecuting. |
announceattack_05 | Responding with full active. |
announceattack_06 | Taking the shot. |
announceattack_07 | Attacking with advantage. |
announceattack_08 | Taking advantage. |
announceattack_09 | Target locked. Daggers on. |
announceattack_11 | Weapons free. |
announceattack_alyx_01 | Target one in sightlines. |
announceattack_alyx_02 | Stop now. |
announceattack_alyx_03 | Jackpot confirmed. |
announceattack_alyx_04 | Target one is life limited. |
announceattack_alyx_05 | I have her. |
announceattack_alyx_06 | Alyx confirmed. |
announceattack_alyx_07 | Open echo on Alyx. |
announceattack_alyx_08 | Weapons free on Alyx. |
announceattack_alyx_09 | Firing on Alyx. |
announceattack_alyx_10 | Primary target. Echo One engage. |
announceattack_alyx_11 | It's her. |
announceattack_cover_01 | Breaking cover. |
announceattack_cover_02 | Changing target. Code Breakdown. |
announceattack_cover_03 | Designate target as shadow. |
announceattack_cover_04 | Exposing hostile in three. |
announceattack_cover_05 | Target is protected. Rectifying. |
announceattack_cover_06 | Echo One. Removing support. |
announceattack_cover_07 | Echo One. Daggers on cover. |
announceattack_cover_08 | Full active on target cover. |
announceattack_cover_09 | Echo One. Going sharp on cover. |
announceattack_cover_10 | Code breakdown. |
announceattack_grenade_01 | Bouncer out. |
announceattack_grenade_02 | Grenade out. |
announceattack_grenade_03 | And... extractor away. |
announceattack_grenade_04 | Bouncer bouncer. |
announceattack_grenade_05 | Get down! |
announceattack_grenade_06 | Extractor in 3. |
announceattack_grenade_07 | And... extracting. |
announceattack_grenade_08 | Deploying grenade. |
announceattack_grenade_09 | Standing back. |
announceattack_grenade_10 | Bouncer free. |
announceenemy_antlion_01 | Antlion. |
announceenemy_antlion_02 | Target antlion. |
announceenemy_antlion_03 | Contact. Antlion. |
announceenemy_antlion_04 | Antlion incoming. |
announceenemy_antlion_05 | Contact. Antlion. |
announceenemy_antlion_06 | Viscon. Antlion. |
announceenemy_antlion_07 | Antlion. Echo One engaging. |
announceenemy_antlion_08 | Echo One contact. Antlion. |
announceenemy_antlion_10 | Antlion here. |
announceenemy_headcrabs_01 | Parasitics. |
announceenemy_headcrabs_02 | Parasitics at sector |
announceenemy_headcrabs_03 | Ugh... Free parasitics inbound. |
announceenemy_headcrabs_04 | Echo One. Visual on parasitics. |
announceenemy_headcrabs_05 | Contact. Parasitics. |
announceenemy_headcrabs_06 | I hate these things. |
announceenemy_headcrabs_07 | We've got parasitics over here. |
announceenemy_headcrabs_08 | Live parasitics. Echo One. |
announceenemy_headcrabs_09 | Parasitics here. |
announceenemy_headcrabs_10 | Parasitic infestation confirmed. |
announceenemy_zombie_01 | Necrotics. |
announceenemy_zombie_02 | Necrotics inbound. |
announceenemy_zombie_03 | Infestation alert. |
announceenemy_zombie_04 | Echo One, visual on necrotics. |
announceenemy_zombie_05 | Contact. Necrotics. |
announceenemy_zombie_06 | I see necrotics. |
announceenemy_zombie_07 | We've got necrotics. |
announceenemy_zombie_08 | Necrotics active. |
announceenemy_zombie_09 | Contact on necrotics. |
announceenemy_zombie_10 | Necrotics here. |
announcekill_01 | Hostile down. |
announcekill_02 | Target down. |
announcekill_03 | Kill confirmed. |
announcekill_04 | Clean kill. |
announcekill_05 | Another one down. |
announcekill_06 | Ended. |
announcekill_07 | Dead. |
announcekill_08 | Clean kill. |
announcekill_09 | Contact down. |
announcekill_11 | They're dead. |
announcekill_12 | Echo One. Kill confirmed. |
announcekill_13 | Hostile neutralized. |
announcekill_14 | It's done. |
announcekill_15 | Hostile is over. |
announcekill_antlion_01 | Virome down. |
announcekill_antlion_02 | Cleaned. |
announcekill_antlion_03 | Target sterilized. |
announcekill_antlion_04 | Cleansed. |
announcekill_antlion_05 | Parasitics contained. |
announcekill_headcrab_01 | Clean. |
announcekill_headcrab_02 | Sector clean. |
announcekill_headcrab_03 | That's one. |
announcekill_headcrab_04 | Contaminant contained. |
announcekill_headcrab_05 | Cleaned. |
announcekill_headcrab_06 | Gross. |
announcekill_headcrab_07 | Outbreak ineffective. |
announcekill_headcrab_08 | Outbreak contained. |
announcekill_headcrab_09 | One parasitic vacated. |
announcekill_player_01 | High value target is contained. |
announcekill_player_02 | Target one is quiet. |
announcekill_player_03 | She's quiet. |
announcekill_player_04 | Alyx is over. |
announcekill_player_05 | Alyx secure. |
announcekill_player_06 | Alyx delivered. |
announcekill_player_07 | Dead. |
announcekill_player_08 | And... primary hostile eliminated. |
announcekill_player_09 | Alyx has been ended. |
announcekill_zombie_01 | Necro contained. |
announcekill_zombie_02 | Necrotic contained. |
announcekill_zombie_03 | Stay dead. |
announcekill_zombie_04 | Contaminant eliminated. |
announcekill_zombie_05 | Back to sleep. |
announcekill_zombie_06 | It's dead. |
announcekill_zombie_07 | Cleanse successful. |
avoids_rollerball_01 | [Grunts] |
avoids_rollerball_03 | [Grunts] |
avoids_rollerball_04 | [Grunts] |
avoids_rollerball_05 | [Grunts] |
avoids_rollerball_06 | [Grunts] |
avoids_rollerball_07 | [Grunts] |
breathing_01 | [Breathing Laboriously] |
breathing_02 | [Breathing Laboriously] |
breathing_03 | [Breathing Laboriously] |
breathing_04 | [Breathing Laboriously] |
breathing_05 | [Coughing and Wheezing] |
calloutcode_alpha_01 | alpha |
calloutcode_and_01 | and |
calloutcode_bravo_01 | bravo |
calloutcode_charlie_01 | charlie |
calloutcode_dash_01 | dash |
calloutcode_delta_01 | delta |
calloutcode_echo_01 | echo |
calloutcode_eight_01 | eight |
calloutcode_eleven_01 | eleven |
calloutcode_fifty_01 | fifty |
calloutcode_five_01 | five |
calloutcode_forty_01 | forty |
calloutcode_four_01 | four |
calloutcode_hundred_01 | hundred |
calloutcode_niner_01 | niner |
calloutcode_null_01 | null |
calloutcode_one_01 | one |
calloutcode_seventy_01 | seventy |
calloutcode_seven_01 | seven |
calloutcode_sixty_01 | sixty |
calloutcode_six_01 | six |
calloutcode_ten_01 | ten |
calloutcode_thirty_01 | thirty |
calloutcode_thousand_01 | thousand |
calloutcode_three_01 | three |
calloutcode_twelve_01 | twelve |
calloutcode_twenty_01 | twenty |
calloutcode_two_01 | two |
calloutentity_alyx_01 | Alyx |
calloutentity_anticitizens_01 | Anti-Citizens |
calloutentity_antlion_01 | antlion |
calloutentity_apf_01 | APF |
calloutentity_aps_01 | APS |
calloutentity_bladewall_01 | Blade-Wall |
calloutentity_cowall_01 | Co-Wall |
calloutentity_echoone_01 | Echo One |
calloutentity_friendly_01 | friendly |
calloutentity_hammerwall_01 | Hammer-Wall |
calloutentity_hostiles_01 | hostiles |
calloutentity_manyparasitics_01 | free parasitics |
calloutentity_necrotic_01 | necrotic |
calloutentity_overwatch_01 | Overwatch |
calloutentity_parasitic_01 | parasitic |
calloutentity_safeman_01 | Safeman |
calloutentity_wallhammer_01 | Wallhammer |
calloutlocation_above_01 | Above. |
calloutlocation_apartment_01 | Apartment. |
calloutlocation_barrells_01 | Barrels. |
calloutlocation_behind_01 | Behind. |
calloutlocation_below_01 | Below. |
calloutlocation_bricks_01 | Bricks. |
calloutlocation_bridge_01 | Bridge. |
calloutlocation_building_01 | Building. |
calloutlocation_car_01 | Car. |
calloutlocation_crane_01 | Crane. |
calloutlocation_door_01 | Door. |
calloutlocation_elevator_01 | Elevator. |
calloutlocation_front_01 | Front. |
calloutlocation_hut_01 | Hut. |
calloutlocation_pipes_01 | Pipes. |
calloutlocation_shack_01 | Shack. |
calloutlocation_toilet_01 | Toilet. |
calloutlocation_traincar_01 | Train car. |
calloutlocation_trash_01 | Trash. |
calloutlocation_truck_01 | Truck. |
calloutlocation_tunnel_01 | Tunnel. |
calloutlocation_van_01 | Van. |
calloutlocation_wheels_01 | Wheels. |
calloutlocation_woodpile_01 | Woodpile. |
coverme_01 | Cover me. |
coverme_02 | Cover. |
coverme_03 | Echo One requesting cover. |
coverme_04 | Need covering fire. |
coverme_05 | Echo One requesting shadow. |
coverme_06 | Prepare stimdose. |
coverme_07 | Requesting cover at |
danger_grenade_01 | Evading. |
danger_grenade_02 | Grenade. |
danger_grenade_03 | Taking cover. |
danger_grenade_04 | Live grenade. |
danger_grenade_05 | Possible extractor. Evading. |
danger_grenade_06 | Grenade. Move. |
danger_grenade_07 | Go cover. |
danger_grenade_08 | Audible bouncer at sector |
danger_grenade_09 | Get back. |
danger_grenade_10 | Live bouncer. Finding shade. |
die_01 | [Combine Death] |
die_02 | [Combine Death] |
die_03 | [Combine Death] |
die_04 | [Combine Death] |
die_05 | [Combine Death] |
die_06 | [Combine Death] |
die_07 | [Combine Death] |
die_08 | [Combine Death] |
die_09 | [Combine Death] |
die_10 | [Combine Death] |
die_by_player_18 | Over. |
die_by_player_19 | Alyx... |
die_by_player_20 | Help us! |
die_by_player_21 | I'm sor— |
die_by_player_22 | Overwa— |
die_by_player_23 | End. |
establishinglof_01 | Closing in. |
establishinglof_02 | Echo One switching position. |
establishinglof_03 | Fixing visuals. |
establishinglof_04 | Honing sightlines. |
establishinglof_05 | Realigning to hostile. |
establishinglof_06 | Forming visual confirmation. |
establishinglof_07 | Clearing blocker. |
establishinglof_08 | Echo One no visual on target. Moving. |
establishinglof_09 | Realigning target delta. |
establishinglof_10 | Stay there. |
establishinglof_11 | Changing position. |
establishinglof_12 | Optimizing location. |
establishinglof_13 | Amending sightlines on hostile. |
establishinglof_14 | Viscon interrupted. Moving. |
establishinglof_15 | Clearing sightlines. |
establishinglof_17 | Contact in three. |
establishinglof_18 | Exposing primary. |
establishinglof_19 | Don't move. |
fakeout_calltoalyx_01 | Alyx... |
fakeout_calltoalyx_02 | Hey Alyx! |
fakeout_calltoalyx_03 | Hey Alyx, it's us! |
fakeout_calltoalyx_04 | Alyx! You there? |
fakeout_calltoalyx_05 | Psst. Alyx! |
fakeout_responseceasefire_01 | Cease Fire! Target is friendly! |
fakeout_responseceasefire_02 | Weapons down! Echo One! Weapons down. |
fakeout_responseceasefire_03 | Ceasing fire! Daggers down. |
fakeout_responseceasefire_04 | Alyx is friendly! Hostile is friendly! |
fakeout_responseceasefire_05 | Alyx is friendly! Stop fire! Stop fire! |
fakeout_success_01 | [Laughs] |
fakeout_success_02 | [Laughs] Friendgame effective. |
fakeout_success_03 | [Laughs] Hostile is scrambled. |
firing_01 | Firing. |
firing_02 | Engaging target. |
firing_03 | Open daggers on hostile. |
firing_04 | Weapons free. |
firing_05 | Echo One at primary set point. |
firing_06 | Open form. Weapons free. |
firing_07 | Open oppression on hostile. |
firing_08 | Cleaning sector. |
firing_09 | Committed. |
firing_10 | Prosecuting sector. |
firing_player_01 | Opening fire at priority one. |
firing_player_02 | Opening fire on Alyx. |
firing_player_03 | Targeting Vance. |
firing_player_04 | Opening fire at target one. |
firing_player_05 | Primary spikes incoming. Deafen response. |
firing_player_06 | Alyx is time limited. |
firing_player_07 | Animal is in the pit. |
firing_player_08 | Jackpot confirmed. Firing. |
flushing_01 | Clearing last known. |
flushing_02 | Distribution on three. |
flushing_03 | Flushing sector |
flushing_04 | Extracting at last known. |
flushing_05 | Applying pressure on last known. Flare down. |
flushing_06 | Flushing hostile. |
flushing_07 | Bouncer. Bouncer on last known. |
getback_01 | Disposing. |
getback_02 | Releasing with cover. |
getback_03 | Extractor down. |
getback_04 | Bouncer Bouncer. |
getback_05 | Releasing. |
hear_suspicious_01 | Audible at sector |
hear_suspicious_02 | Possible contaminant. |
hear_suspicious_03 | Possible hostile active. |
hear_suspicious_04 | Movement. |
hear_suspicious_05 | Sound on. |
hear_suspicious_06 | Echo One is sound on. Reporting all suspects. |
injured_01 | Medic. |
injured_02 | I'm hit. Requesting stimdose. |
injured_03 | Taking damage. |
injured_04 | Requesting additional bodypacks. |
injured_05 | Bodypacks holding. |
injured_06 | Echo One is time limited. |
injured_07 | Shit. |
laugh_01 | [Gloating Chuckle] |
laugh_02 | [Gloating Chuckle] |
laugh_03 | [Gloating Chuckle] |
laugh_04 | [Gloating Chuckle] |
laugh_05 | [Gloating Chuckle] |
lostenemy_01 | Contaminant not visible. |
lostenemy_02 | Goddamnit. |
lostenemy_03 | Echo One, requesting location. |
lostenemy_04 | Target lost. Requesting location assist. |
lostenemy_05 | Location assist. |
lostenemy_06 | Viscon negative on hostile. |
lostenemy_07 | Lost sightlines on contaminant. |
lostenemy_08 | No visual. Responder. |
lostvisual_01 | Missing hostile. Sector unknown. |
lostvisual_02 | Requesting hostile location. |
lostvisual_03 | Requesting location. |
lostvisual_04 | Lost sight of hostile. |
lostvisual_05 | Location assist for Echo One. |
lostvisual_06 | assist with location. |
lostvisual_07 | Need location assistance on sector |
lostvisual_08 | No visual. Overwatch, assist. |
lostvisual_09 | Echo One is negative on visual. |
lostvisual_10 | Possible evasion. Requesting location. |
lostvisual_player_01 | Contaminant is quiet. Requesting last known sector. |
lostvisual_player_02 | We have total visual blackout on Target One. |
lostvisual_player_03 | Primary hostile is quiet. |
lostvisual_player_04 | Evasive contaminant. Ordinal, report. |
lostvisual_player_05 | Checking cover. |
lostvisual_player_06 | Checking for Target One at |
lostvisual_player_07 | Viscon lost. Eyes on. |
lostvisual_player_08 | All contact quiet. Requesting recon. |
nearpanic_01 | [Breathless Panicked Shouting] |
nearpanic_02 | Proximity! |
nearpanic_03 | Stohhhhhhhhp! |
nearpanic_04 | Assist. Assist. Assist. |
nearpanic_05 | Holy sh— ! |
nearpanic_06 | Echo assist. Echo assist. |
nearpanic_07 | Back down. Back down. |
nearpanic_08 | Wheels down. Recall! Echo Seven. Recall. Echo Seven. |
nearpanic_09 | Proximity alert on Echo One! Responder assist! |
nearpanic_10 | Too close. Amending. |
orderresponse_positive_01 | Copy. |
orderresponse_positive_02 | Roger. |
orderresponse_positive_03 | Copy That. |
orderresponse_positive_04 | Can do. |
orderresponse_positive_05 | Proceeding. |
orderresponse_positive_06 | Affirmative. |
overwatch_01 | Holding position. |
overwatch_02 | Location locked. |
overwatch_03 | Daggers ready. |
overwatch_04 | Viscon on last known position. |
overwatch_05 | Eyes on last known. |
overwatch_06 | Observing. |
overwatch_07 | Echo One is in position. |
overwatch_08 | Holding focus. |
overwatch_09 | Stop sound. Stop sound. |
overwatch_10 | Hostile unwilling. Stand by. |
overwatch_11 | Holding. |
overwatch_12 | Waiting for contact. |
overwatch_13 | Evaluating. |
overwatch_14 | Awaiting problem. |
overwatch_15 | Ready for containment. |
overwatch_16 | Holding. |
overwatch_17 | Eyes on. |
overwatch_18 | And... contaminant is locked. |
overwatch_19 | Echo One. Securing edge. |
overwatch_20 | Checking all edges. |
pain_01 | [Pain] |
pain_02 | [Pain] |
pain_03 | [Pain] |
pain_04 | [Pain] |
pain_05 | [Pain] |
pain_06 | [Pain] |
pain_07 | [Pain] |
pain_08 | [Pain] |
pain_09 | [Pain] |
pain_10 | [Pain] |
panting_01 | [Panting] |
panting_02 | [Panting] |
panting_03 | [Panting] |
panting_04 | [Panting] |
panting_05 | [Panting] |
playerishurt_01 | And... hostile is vulnerable. |
playerishurt_02 | Target at odds. |
playerishurt_03 | Target compromised. |
playerishurt_04 | Move in. Move in. |
playerishurt_05 | Contaminant at low value. |
playerishurt_06 | Alyx is time limited. |
playerishurt_07 | Redrawing on hostile. |
playerishurt_08 | Requesting dagger amp against target one. |
playerishurt_09 | Red leak on hostile. |
playerishurt_10 | Possible tag on prime. |
playerishurt_11 | Daggers effective. Code zero niner. |
playerishurt_12 | Deny all stims on primary hostile. |
playerishurt_13 | Ending target one. |
reconnoiter_finish_01 | All sectors scanned. |
reconnoiter_finish_02 | Contact is silent. |
reconnoiter_finish_03 | Sector clear. Requesting standby. |
reconnoiter_finish_04 | Area clear. |
reconnoiter_finish_05 | Hostile is silent. |
reconnoiter_finish_06 | No contact. |
reconnoiter_finish_07 | Arena secure. |
reconnoiter_finish_08 | Looks clean. |
reconnoiter_finish_09 | Contact lost. Looks clear. |
reconnoiter_finish_10 | Nothing here. |
reconnoiter_finish_11 | Staying sharp. |
reconnoiter_finish_12 | No sector contaminants. Requesting stand down. |
reconnoiter_finish_13 | Stand by for code bravo. |
reconnoiter_finish_14 | Nothing. |
reconnoiter_finish_15 | Shadow clear. |
reconnoiter_finish_16 | Request end on condition shadow. |
reconnoiter_finish_17 | All units reporting. Silence in the pit. |
reconnoiter_finish_18 | Not here. |
reconnoiter_finish_19 | Location clear. Recall assistance. |
reconnoiter_finish_20 | All sectors clear. Recall. |
reconnoiter_search_01 | Viscon processing... |
reconnoiter_search_02 | Still searching... |
reconnoiter_search_03 | Still sweeping... |
reconnoiter_search_04 | Still scanning... |
reconnoiter_search_05 | Recon in progress. |
reconnoiter_search_06 | Condition: shadow active. |
reconnoiter_search_07 | Recon in progress. |
reconnoiter_search_09 | Target is still shadow. |
reconnoiter_search_10 | Sector clear. Advancing. |
reconnoiter_search_11 | Null sector. Proceed. |
reconnoiter_search_12 | Area clean. Moving. |
reconnoiter_search_13 | Eyes still active. |
reconnoiter_search_14 | Nothing here. |
reconnoiter_search_15 | Hostile is still quiet. |
reconnoiter_search_16 | Scan complete. Resuming. |
reconnoiter_search_17 | Still no visual. |
reconnoiter_search_18 | Radials clear. Resuming. |
reconnoiter_start_01 | Spreading out. |
reconnoiter_start_02 | Setting condition alpha. |
reconnoiter_start_03 | Distributing. |
reconnoiter_start_04 | Echo Unit out. |
reconnoiter_start_05 | Eyes on. |
reconnoiter_start_06 | Deployed and scanning. |
reconnoiter_start_07 | Commencing cleanup. |
reconnoiter_start_08 | Reporting sightlines. |
reconnoiter_start_09 | Sweeping for hostiles. |
reconnoiter_start_10 | Sweeping for contaminant. |
reconnoiter_start_11 | Searching. |
reconnoiter_start_12 | Closing arena. |
reconnoiter_start_13 | Containment proceeding. |
reconnoiter_start_14 | Roger. Viscon. All Units. |
reconnoiter_start_15 | Formation on target in three. |
reconnoiter_start_16 | Disperse and scan. |
reconnoiter_start_17 | Initiate condition shadow. |
refindenemy_01 | Going sharp on target. Delta |
refindenemy_02 | Target contact at |
refindenemy_03 | Viscon! Viscon! |
refindenemy_04 | Target found. |
refindenemy_05 | Viscon! Hostile found. |
refindenemy_06 | Over there. |
refindenemy_07 | Movement. |
refindenemy_08 | Animal is in the pit. |
refindenemy_09 | Hostile contact. |
refindenemy_10 | Go go go. |
refindenemy_11 | Echo One. Contact on sector niner four. |
refindenemy_12 | Hostile live. Check radials. |
refindenemy_13 | Slightline confirmed. |
refindenemy_14 | Sightline confirmed on prime. |
refindenemy_15 | Echo One, intercepting. |
refindenemy_16 | Location confirmed. Imposing stability. |
refindenemy_17 | Visual confirmation on three. |
refindenemy_18 | Active visual. Hostile refound. |
reload_01 | Reloading. |
reload_02 | Refilling daggers. |
reload_03 | Echo low for three... two... one... |
reload_04 | Requesting suppression for reload. |
reload_05 | Recharging. |
reload_06 | Empty. |
reload_07 | Empty dagger on Echo One. |
reload_08 | Provisions low. Reloading. |
reload_09 | Weapon renew. |
retreat_01 | Ripcord. |
retreat_02 | Ripcord ripcord. |
retreat_03 | Ripcord on Echo One. |
retreat_04 | Retreating. |
retreat_05 | Falling back. |
retreat_06 | Sector is too hot. |
retreat_07 | Finding cover. |
retreat_08 | Regrouping. |
retreat_09 | Withdrawing. |
retreat_10 | Condition volatile. Finding shade. |
sees_company_01 | Secondaries identified. |
sees_company_02 | Viscon on multiple unknowns. |
sees_company_03 | We have viscon on secondaries. |
sees_company_04 | Checking silhouettes. Possible multipliers. |
sees_company_05 | We have multiple contaminants. |
sees_grenades_01 | Target one has bouncers. |
sees_grenades_02 | Hostile has bouncers. Be alert. |
sees_grenades_03 | Contaminant has grenades. Disperse. |
sees_grenades_04 | Ground team alert. Target one has extractors. |
sees_reloading_01 | Hostile reloading. Dagger advantage. |
sees_reloading_02 | Target is regen. Open fire. |
sees_reloading_03 | Taking advantage. |
sees_reloading_04 | Contaminant is vulnerable. |
sees_reloading_05 | Alyx reloading. Full response active. |
sees_rollerball_01 | We have rollermines. Daggers on. |
sees_rollerball_03 | Viscon! Rollermines! |
sees_rollerball_04 | Rollermines. |
sees_rollerball_05 | Subacute rollermines. Full active responder. |
sees_rollerball_06 | Changing target to rollermines. |
sees_rollerball_07 | Rollermines. Inbound. |
sees_upgrades_01 | Spikes boosted on target one. |
sees_upgrades_02 | Overwatch. Target one has boosters. |
sees_upgrades_03 | Ground team alert. Hostile has boosted spikes. |
sees_upgrades_04 | Viscon. Illegal spikes. |
sees_upgrades_05 | Boosters identified. Respond with caution. |
squadmemberlost_01 | Overwatch. Requesting reserve action. |
squadmemberlost_02 | Overwatch. Sector is not secure! |
squadmemberlost_03 | Outbreak, outbreak, outbreak! |
squadmemberlost_04 | has expired. |
squadmemberlost_05 | Overwatch. Ground Unit is down. Sector not controlled. |
squadmemberlost_06 | Overwatch. Sector overrun! Repeat. Sector overrun! |
squadmemberlost_07 | Overwatch. Requesting skyshield. |
squadmemberlost_08 | Advantage lost. Problems incoming. |
squadmemberlost_09 | Overwatch. Recommend new formation. |
squadmemberlost_10 | Friendly is down. |
squadmemberlost_11 | is quiet. Requesting replacement. |
squadmemberlost_lastman_01 | Echo One is solo active. |
squadmemberlost_lastman_02 | Overwatch! Echo One is last unit! Requesting assist. |
squadmemberlost_lastman_03 | Ugh. Requesting immediate shadow! |
squadmemberlost_lastman_04 | Overwatch! Outbreak is uncontained! |
squadmemberlost_lastman_05 | Echo One reporting excessive hostile. |
squadmemberlost_lastman_06 | Overwatch! No Ground Team remaining. |
squadmemberlost_lastman_07 | Survival mark deployed. |
squadmemberlost_lastman_08 | Overwatch! Requesting extraction on Echo One. |
squadmemberlost_lastman_09 | Overwatch. Echo One is last responder. |
squadmemberlost_leader_01 | Overwatch! Ordinal is down! |
squadmemberlost_leader_02 | Ordinal is quiet! Requesting assist! |
squadmemberlost_leader_03 | Overwatch! Ordinal is condition sundown! Acknowledge! |
squadmemberlost_leader_04 | Ordinal is ended. |
squadmemberlost_leader_05 | Overwatch. Ordinal inhibited. Responding... |
squadmemberlost_leader_06 | Ordinal is silent. Administer full response! |
squadmemberlost_leader_07 | Ordinal is flat line. |
stunned_rollerball_01 | [Screaming] |
stunned_rollerball_03 | [Screaming] |
stunned_rollerball_04 | [Screaming] |
stunned_rollerball_05 | [Screaming] |
stunned_rollerball_06 | [Screaming] |
stunned_rollerball_07 | [Screaming] |
suppressing_01 | Suppressing. |
suppressing_02 | Suppressing fire. |
suppressing_03 | Suppressing at |
suppressing_04 | Echo One is forcing compliance. |
suppressing_05 | Barrage on last known. |
suppressing_06 | Sustaining daggers on last known. |
suppressing_07 | And... hostile is pinned. |
takingfire_01 | Spikes close. No damage. |
takingfire_02 | Missed. |
takingfire_03 | Target error. Taking advantage. |
takingfire_04 | Hostile is inaccurate. |
takingfire_05 | Almost. |
takingfire_06 | Exercising advantage on hostile error. |
takingfire_07 | Missed again. Taking advantage. |
takingfire_08 | Target has failed. |
takingfire_09 | Echo One is untouched. |
takingfire_10 | Hostile failed. Reforming. |
takingfire_11 | Spikes ineffective. Target is unskilled. |
unabletocommence_01 | Negative. |
unabletocommence_02 | Uhhh... no can do. |
unabletocommence_03 | Negatory. |
unabletocommence_04 | No. |
unabletocommence_05 | Deny. |
unabletocommence_06 | Can't comply. |
unabletocommence_07 | That's a negative. |
underattack_01 | Spikes confirmation. Form up. |
underattack_02 | Hostile is live. |
underattack_03 | Contact. Hostile at |
underattack_04 | Echo One opening oppression. |
underattack_05 | This is Echo One. We have loud contaminants. |
underattack_06 | Distribute. |
underattack_07 | Target is hostile. Daggers free. |
underattack_08 | Hostile is oppressing. |
underattack_09 | Overwatch. We have spikes. |
underattack_10 | Ugh. Preparing condition delta. |
underattack_11 | Taking fire. |
underattack_12 | Executing full response. |
choreo_22_2002 | Copy that. Echo One is sound on, reporting all suspects. |
choreo_22_2003 | Audible at sector Alpha niner Delta. Exposing hostile in three... |
choreo_22_2004 | Overwatch. Echo One has sector ID and is moving on infected. Anti-citizen 7-1-3. |
choreo_22_2005 | Contaminant is vulnerable. Taking advantage. |
choreo_22_2006 | Echo One. Contact on sector niner four. Hostile live. Check radials. |
choreo_22_2007 | Checking for target one at Building Eleven. Primary hostile is quiet. Recon in progress. |
choreo_22_2008 | Setting condition alpha. And... Contaminant is locked. Checking all edges. |
choreo_22_2009 | Jackpot confirmed. Realigning to hostile. Alyx is time limited. |
idle_01 | Uhh... yeah... nothing to report. Over. |
idle_02 | 1, 14, 3, 6, 11, Check. And... all clear on Echo Four. Your turn. Over. |
idle_03 | Copy that. Sustaining viscon at sector nomad kilo three dash six. |
idle_04 | Echo One has negative movement. Grid: seven dash two. |
idle_05 | Tuning in... Affirmative... Echo One reporting low light, low sound. Standing by for opportunities. |
idle_06 | Transmission clear... Negative on condition quicksand. Uhh... wait... No. Radials clear. Over. |
idle_07 | Overwatch. This is Echo Four requesting proximity data on hostiles. Holding for transmission. |
idle_08 | Sector is tracking at 43%. Stable. And... still holding for transmission. Over. |
idle_09 | Overwatch is confirming sector lockdown. Anti-Citizen one is uhh, displaced and activated. Keep sightlines open and sound on. |
idle_10 | Affirmative... Outbreak status is code delta seven. Team Sundown is on contact overrun... Uhhh... Copy that. |
idle_11 | Negative. Copy that. No sector containment. No confirmation on target one vector. Waiting for secondary parameter codes. |
idle_12 | Updating biodat... Stimdose: 32. Dagger: 78. Shield: 100. Biprox: 73. Audibles: 3. Lightvis: 15. Echo Out. |
idle_13 | Roger that. Setting viscerators in apex five. We have biotics at the perimeter. Uhhh... Waiting for contact. Over. |
idle_14 | Overwatch confirms uhh... non-tagged viromes inbound. All units advisory: prepare for contact. |
idle_15 | Callout Code: Delta Echo seven niner alpha two winder zero... . Confirmed. Echo Out. |
idle_16 | Roger that. Still here. |
idle_17 | Copy that. |
idle_18 | Copy. Accepted. Updating cognitive suppression biodats. Update complete in T minus three seconds... Dissonance resolved. |
idle_19 | Overwatch is requesting all units refresh and resolve. Cognitive dissonance will not be tolerated. Negative... Memories included. Update is live. Acceptance is mandatory. |
idle_20 | Stabilization team holding position. Lightviz at 73. Audibles at... 15. Overwatch confirms HVT is perimeter inbound. Stay alert. |
combat_idle_010 | Overwatch. We have active hostiles. Advise preparations. |
combat_idle_012 | Overwatch. We have active hostiles. Advise preparations. |
combat_idle_020 | Negative. Target is still active. |
combat_idle_021 | Negative. Target is still active. |
combat_idle_022 | Negative. Target is still active. |
combat_idle_030 | Copy that. Forming condition Alpha. |
combat_idle_031 | Copy that. Forming condition Alpha. |
combat_idle_032 | Copy that. Forming condition Alpha at grid niner dash three seven. |
combat_idle_040 | Holding for advance directive. Over. |
combat_idle_041 | Holding for advance directive. Over. |
combat_idle_042 | Holding for advance directive. Over. |
combat_idle_050 | Confirmed. Recalibrating. |
combat_idle_051 | Confirmed. Recalibrating. |
combat_idle_052 | Confirmed. Recalibrating. |
combat_idle_060 | Copy. Setting up position. |
combat_idle_061 | Copy. Setting up position. |
combat_idle_062 | Copy. Setting up position. |
combat_idle_070 | They're still alive. |
combat_idle_071 | They're still alive. |
combat_idle_072 | They're still alive. |
combat_idle_080 | Copy that. Contain and control is underway. |
combat_idle_081 | Copy that. Contain and control is underway. |
combat_idle_082 | Copy that. Contain and control is underway. |
combat_idle_090 | Resolving. |
combat_idle_091 | Resolving. |
combat_idle_092 | Resolving. |
combat_idle_100 | Ten four. Negative on dagger renew. Locked and ready. |
combat_idle_101 | Ten four. Negative on dagger renew. Locked and ready. |
combat_idle_102 | Ten four. Negative on dagger renew. Locked and ready. |
combat_idle_110 | Forming tactical advantage. |
combat_idle_111 | Forming tactical advantage. |
combat_idle_112 | Forming tactical advantage. |
combat_idle_120 | Still holding. |
combat_idle_121 | Still holding. |
combat_idle_122 | Still holding. |
combat_idle_130 | Holding for biodat upload. |
combat_idle_131 | Holding for biodat upload. |
combat_idle_132 | Holding for biodat upload. |
combat_idle_140 | Preparing for sundown. |
combat_idle_141 | Preparing for sundown. |
combat_idle_142 | Preparing for sundown. |
combat_idle_150 | Preparing coms for extended conflict. |
combat_idle_151 | Preparing coms for extended conflict. |
combat_idle_152 | Preparing coms for extended conflict. |
combat_idle_160 | Negative. No daggers needed. |
combat_idle_161 | Negative. No daggers needed. |
combat_idle_162 | Negative. No daggers needed. |
combat_idle_170 | Extending conflict duration. |
combat_idle_171 | Extending conflict duration. |
combat_idle_172 | Extending conflict duration. |
combat_idle_180 | Scanning hostile biodats. |
combat_idle_181 | Scanning hostile biodats. |
combat_idle_182 | Scanning hostile biodats. |
combat_idle_190 | Disregarding last call. |
combat_idle_191 | Disregarding last call. |
combat_idle_192 | Disregarding last call. |
combat_idle_200 | Overwatch. Ten niner. |
combat_idle_201 | Overwatch. Ten niner. |
combat_idle_202 | Overwatch. Ten niner. |
firing_110 | Echo One is engaged and firing. |
firing_111 | Echo One is engaged and firing. |
firing_112 | Echo One is engaged and firing. |
firing_120 | Enforcing stability on primary target. |
firing_121 | Enforcing stability on primary target. |
firing_122 | Enforcing stability on primary target in sector |
firing_130 | Target is in line. |
firing_131 | Target is in line and receiving spikes. |
firing_132 | Target is in line and receiving spikes. |
firing_140 | Escalating force on primary target. |
firing_141 | Escalating force on primary target. |
firing_142 | Escalating force on primary target. |
firing_150 | They're going down. |
firing_151 | They're going down. |
firing_152 | They're going down. |
firing_160 | Almost over. |
firing_161 | It's almost over. |
firing_162 | It's almost over. |
firing_170 | Sending spikes. |
firing_171 | Sending spikes. |
firing_172 | Sending spikes. |
firing_180 | Sending all spikes to primary target. |
firing_181 | Sending all spikes to primary target. |
firing_182 | Sending all spikes to primary target. |
firing_190 | Echo One sending all spikes. |
firing_191 | Echo One sending all spikes. |
firing_192 | Echo One sending all spikes. |
firing_200 | Don't resist. |
firing_201 | Don't resist. |
firing_202 | Don't resist. |
firing_210 | Wallhammer is engaged and firing. |
firing_211 | Wallhammer is engaged and firing. |
firing_212 | Wallhammer is engaged and firing. |
firing_220 | Ordinal is engaged and firing. |
firing_221 | Ordinal is engaged and firing. |
firing_222 | Ordinal is engaged and firing. |
firing_230 | APF is engaged and firing. |
firing_231 | APF is engaged and firing. |
firing_232 | APF is engaged and firing. |
onfire_010 | Arrrgh! Heat leak on bodypack! Assist. Assist me— |
onfire_011 | Arrrgh! Heat leak on bodypack! Assist. Assis— [Garbled Shouting] |
onfire_020 | Echo One requesting immediate containment! [Panicked Screaming] |
onfire_021 | Echo One requesting immediate containment. [Panicked Screaming] |
onfire_030 | Aaah! Thermal limit exceeded! Gahhh! |
onfire_031 | Aaah! Thermal limit exceeded! Gahhh! |
onfire_050 | Ugh! Biodat critical. Expiration on 4... 3... 2— |
onfire_051 | Ugh! Biodat critical. Expiration on 4... 3— |
onfire_060 | Arrrgh! Heat leak on bodypack! Gahhh! |
onfire_061 | Arrrgh! Heat leak on bodypack! [Garbled Shouting] |
onfire_070 | [Panicked Screaming] |
onfire_080 | [Panicked Screaming] |
onfire_081 | [Panicked Screaming] |
onfire_090 | [Panicked Screaming] |
onfire_091 | [Panicked Screaming] |
onfire_100 | [Panicked Screaming] |
onfire_101 | [Panicked Screaming] |
taunt_010 | Hostile is experiencing extreme panic. |
taunt_011 | Hostile is experiencing extreme panic. |
taunt_012 | Hostile is experiencing extreme panic. |
taunt_020 | Hostile is overwhelmed. |
taunt_021 | Hostile is overwhelmed. |
taunt_022 | Hostile is overwhelmed. |
taunt_030 | Target is at low motivation. Take advantage. |
taunt_031 | Target is at low motivation. |
taunt_032 | Target is at low motivation. Take advantage. |
taunt_040 | You can come out now. |
taunt_041 | You can come out now. |
taunt_042 | You can come out now. |
taunt_050 | Attention hostile target. We can help you. It is safe. |
taunt_051 | We can help you. It is safe. |
taunt_052 | Attention hostile target. We can help you. It is safe. |
taunt_060 | Suspect is above legal aggression threshold. Taking advantage. |
taunt_061 | Suspect is above legal aggression threshold. |
taunt_062 | Suspect is above legal aggression threshold. Taking advantage. |
taunt_070 | Proceeding with escalation. |
taunt_071 | Code 10-307. Proceeding with escalation. |
taunt_072 | Suspect is non-compliant with code 10-307. Proceeding with escalation |
taunt_080 | Hostile is hesitating. |
taunt_081 | Hostile is hesitating. |
taunt_082 | Hostile is hesitating. |
taunt_090 | Hostile attacks are ineffective. Proceed with containment. |
taunt_091 | Hostile attacks are ineffective. Proceed with containment. |
taunt_092 | Hostile attacks are ineffective. Proceed with containment. |
taunt_100 | Activating code 10-108. Standing down. |
taunt_101 | Activating code 10-108. Standing down. |
taunt_102 | Activating code 10-108. Standing down. |
taunt_110 | Suspending fire. Target is friendly. |
taunt_111 | Suspending fire. Target is friendly. |
taunt_112 | Suspending fire. Target is friendly. |
taunt_120 | Standing down. Code 10-40. |
taunt_121 | Standing down. Code 10-40. |
taunt_122 | Standing down. Code 10-40. |
taunt_130 | Ceasing fire! Target is non-hostile. |
taunt_131 | Ceasing fire! Target is non-hostile. |
taunt_132 | Ceasing fire! Target is non-hostile. |
taunt_140 | Copy. Do not shoot. Compliance confirmed. |
taunt_141 | Do not shoot. Compliance confirmed. |
taunt_142 | Copy. Do not shoot. Compliance confirmed. |
taunt_150 | Target is friendly. |
taunt_151 | Stand down. Target is friendly. |
taunt_152 | All units stand down. Target is friendly. |
taunt_160 | Friendly confirmed. Cease fire! |
taunt_161 | Friendly confirmed. Cease fire! |
taunt_162 | Friendly confirmed. Cease fire! |
taunt_170 | Overwatch. We have a wait-and-see at grid niner dash five. |
taunt_171 | Overwatch. We have a wait-and-see. |
taunt_172 | Overwatch. We have a wait-and-see. |
taunt_180 | Affirmative. Target is low value. |
taunt_181 | Affirmative. Target is low value. |
taunt_182 | Affirmative. Target is low value. |
taunt_190 | Copy that. Hostile is unaware and ready for containment. |
taunt_191 | Copy that. Hostile is unaware and ready for containment. |
taunt_192 | Copy that. Hostile is unaware and ready for containment. |
taunt_200 | Hostile is showing fatigue. Prepare containment. |
taunt_201 | Hostile is showing fatigue. Prepare containment. |
taunt_202 | Hostile is showing fatigue. Prepare containment. |
sounds\vo\combine\choreo\grunt1| Filename(s) | Quote |
29_0001 | Hands up! Don't move! |
29_0002 | Get BACK! |
29_0003 | Stop! Get BACK! |
29_00033 | Get back! |
29_0004 | Hands off the button! |
29_0005 | Do not touch the button! |
29_0006 | Overwatch, we have taken heavy casualties from primary one objective. |
29_0007 | Target engaged, fall back and reinforce. |
29_0008 | Hey! Watch it. I don't want to get any of this crap on me. |
29_0009 | We're not dumping it in a pit because it's safe. Keep moving. |
29_0010 | Command requesting damage assessment. |
29_0011 | Command requesting damage assessment. |
29_0012 | Total? |
29_0013 | Incoming reinforcements. |
29_0014 | Taking fire! |
29_0015 | Target acquired. Target acquired. |
29_0016 | It's Alyx Vance. |
29_0017 | It's Alyx Vance. |
29_0018 | Of course it's Alyx Vance. |
29_0019 | Keep 'em up! |
29_0020 | Keep those hands up! |
29_0021 | Put your hands up! |
29_0022 | Get those hands up! |
29_0023 | She's clean. |
29_00500 | Move. |
29_00501 | Go! |
29_00502 | You. Move. |
29_00503 | Move along. |
29_00504 | You. Keep it moving. |
29_00505 | Get off the street NOW. |
29_00506 | Return to your housing block. NOW. |
29_00507 | Come on through. |
29_00508 | Go on through. |
29_00509 | You're clear. Come on through. |
29_00510 | Get in. |
29_00511 | Get in the van. |
29_00512 | You. Move. |
29_00513 | We got 'em. |
29_00524 | Probable Anti-Citizen. Get a scan. |
sounds\vo\combine\choreo\grunt2| Filename(s) | Quote |
30_0001 | Stop! STOP! |
30_0002 | Back! BACK! |
30_0003 | Hands off the button! |
30_0004 | Overwatch, this is five-six-zero actual. Seismic activity in region detected in Sector zero two, confirm. |
30_0005 | Containment proceeding, redirecting five-six-zero to subway station. Going sharp. |
30_0006 | Why, is it dangerous? |
30_0007 | Damage: 70%... 80%... 90%... Total. |
30_0008 | Total. |
30_0009 | Repair or extraction needed. |
30_0010 | I don't know. |
30_0011 | I don't know. |
30_0012 | He's kicking it. |
30_0013 | Overwatch says stop kicking it. |
30_0014 | He stopped kicking it. |
30_0015 | Get down! She's here! |
30_0016 | Target identification unknown. |
30_0017 | No visual on Alyx Vance. |
30_0018 | It's Alyx Vance! |
30_0019 | Deliver damage assessment to Overwatch. |
30_0020 | Copy? |
30_0021 | Repeat. Deliver damage assessment to Overwatch. |
30_0022 | Engaging! |
30_0023 | Keep 'em up! |
30_0024 | Keep those hands up! |
30_0025 | Put your hands up! |
30_0026 | Get those hands up! |
30_0027 | She's clean. |
30_00500 | Move. |
30_00501 | Go! Go! |
30_00503 | Move along. |
30_00504 | You. Keep it moving. |
30_00505 | Get off the street NOW. |
30_00506 | Return to your housing block NOW. |
30_00507 | Come on through. |
30_00508 | Go on through. |
30_00509 | You're clear. Come on through. |
30_00510 | Get in. |
30_00511 | Get in the van. |
30_00517 | Behind you! |
30_00524 | Probable Anti-Citizen. Get a scan. |